Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

Banned because I find it rather irrelevant whether you are male or female: it's how you think and act that determines your standing relative to me.

41,551 Replies 6,373,236 Views

[quote]So how would you put that into game mechanics? Would non-champion spouses be a special type of regular unit? Would they even have a map unit aspect at all?[/quote]I would simply make "bad" ones really, really weak champions. The "first lady effect" I mentioned would be something like sending your spouse to a foreign city would give you a big diplomacy bonus.... or some other effect/condition depending on their abilities. I'm not really suggesting insta-hero so much as something that ju

26 Replies 16,219 Views

I would tend to disagree with the idea of spouses only being useful if they are heroes, with little ability for things to work the other way around: seems to me that even a complete loser would gain some amount of epicness from being married to the most powerful mortals left alive. (And no, I am not talking about magic leakage here, more of a "first lady effect" where the position carries a massive amount of respect and its own portable bully pulpit).

26 Replies 16,219 Views

Magic can split continents overnight...... the impression I got was that all the suddent the Titans showed up, fought the Men for a few months at most, then sealed up the magic and dissapeared. The dragon fountains and things seemed to be from the "golden age" before all that unpleasantness.

41 Replies 72,202 Views

One thing I find interesting is that this sorty portrays the cataclysm as more of a slow slide into decay and death, as opposed to "life as usual... ho um..... wha? Cataclysm!!! ........................................................................................................................... shit!" Here we seem to have the world being torn apart for

41 Replies 72,202 Views

[quote]------------------------------------------------------------------ ----------------------- Beta 1G Change Log ----------------------- ------------------------------------------------------------------ ------------------------ --- MAJOR FEATURES --- ------------------------ ********** * Dynasties * Overview: The player can now get married (currently happens randomly) and have children (again, totally rando

26 Replies 16,219 Views

[quote]Obviously whatever otptions you come up with, make sure you can switch it all OFF as well. Nothing worse than being forced into a playstyle because they couldn't just have a "no sex please, we're brittish" option.[/quote]Hence my concept of "time pools": players choose their chosen turn-timing amount at the entry into matching, and are only matched with people who have the same turn-time (i.e. a five-second-per-turn pool, a ten-second-per-turn-pool, and most increadibly important, a no

187 Replies 424,243 Views

I am extremely opposed to the idea of connecting time to anything other than the turn system itself... time banks and gold costs just seem very WIERD to me..... and would probably be either useless or way overpowered, depending on how much they're worth. I rather like the idea of just running a timer for moves like they do in chess, but I would prefer assorted turn-length settings with time determined at the lobby, complete with an untimed area for slow patient people. That way, the

187 Replies 424,243 Views
Reply to black powder in WOM Ideas

Crossbows are great. In fact, I would be very, very miffed if they were NOT in the game. And don't take it personally... people have different tastes, and as long as you are 1) sensible and 2) polite, you'll find the forums pretty receptive........

31 Replies 18,338 Views