Scoutdog

Scoutdog

Joined Member # 3256839
37 Posts 9,249 Replies 1,243 Reputation

[quote]This was, I believe, our tool for survival, where we had no physical defenses against predators. We did, however, have our ability to lie. [/quote] Explain this, please. How does the ability to lie protect an animal from predation?

55 Replies 183,935 Views

[quote]Otherwise, when I set the combat speed to slowest one, does player have the opportunity to issue commands to each unit each turn, aka traditional TBS? If we don’t get this opportunity, I may not play this game.[/quote] Not necessarily.... I am envisioning a system in which you have a set number of "orders" you can issue each turn to any unit or group of units. You can take personal control of a small commando squad and penertate deep into enemy lines, or move every single

104 Replies 351,311 Views

We atre unique in that the dog and the beaver do nothing to change their behavior: they will keep building dams and pulling up carrots as long as there are reivers and gardens. Humans, on the other hand, adapt rapidly (sometimes within a single generation or less) to changing situations.

55 Replies 183,935 Views

Would be nice, except for two things: 1) Dragons are already in the game, and I do not think they will be doing much attacking from what I have read from the lore. 2) When the devs introduced mega events into GC2, the forum people largely rejected them because they could whap you just as you are getting ready to win. I personally don't mind them, but Stardock does want to please everyone...

11 Replies 9,606 Views

Actually, you would need a god-maker-maker, and then you would need a god-maker-maker-maker, and (s)he would have to have a god-maker-maker-maker-maker and so on, until you eventually get the "infinity over infinity" problem which could be used to reason that there is never really an end to anything, just more and more layers. In essence, a universe containing God would have to be infinite and self-organising, without an ultimate creator at all. So, if you look at it that way, it is completel

1,151 Replies 3,849,623 Views

Exactly. Intelligence works on a sliding scale, as opposed to being some sort of binary quality.

55 Replies 183,935 Views
Reply to Jokes in Everything Else

I forget who said this or where I heard it: "I want to pass away quietly in my sleep like my grandfather did, not die yelling and screaming like the passengers in his car."

32 Replies 120,971 Views

Banned for not banning. I got 20 bucks out of my paretnts for Easter!!!!! (No, I am NOT a Frengi.) (Well, maybe a little....)

41,551 Replies 6,377,789 Views

I know absolutely nothing about hockey, but I can't resist the smell of Karma in the morning. I'll go with the only team I know: Toronto Maple Leaves.

126 Replies 381,543 Views
Reply to Underdogs in WOM Ideas

[quote]Here, there aren't any technical reasons involved, only some pretty weak explanations (the wall has infinite height, come on...).[/quote] Exactly. In real life there would be no technical reason for it to work that way because it WOULDN'T work that way. That's why you have to come up with weak explanations. I am sure that with some time and effort the devs can come up with explanations that are less weak than an infinite-hight wall, but the sad fact is...... games are not like

37 Replies 118,287 Views

Banned for banning noobs. I must say, the avatar is a nice touch. Glad to have another Metroid fan on the boards. (Coincidentally, I am working on a Metroid mod for GC2.) I'm going to shut up now before I hijack this thread completely.......

41,551 Replies 6,377,789 Views

That, plus the fact that there is absolutely NO way to get them all. It's like prostitution or dope: as soon as you take out one crook, two more show up in their place.

47 Replies 205,128 Views
Reply to Underdogs in WOM Ideas

[quote]The problem is not only destroying (that you could be solved as you say), it's ignoring. If you can make a magic wall, why I can't make a magic bridge over the wall? How do you explain that?[/quote] There is no good way to explain the fact that you can't go "around" things in games as you could in real life. It's like asking why in an FPs your shots only do damage to enemies, and not walls or other inanimate objects. Fortunately, fantasy gives us a slightly better option i

37 Replies 118,287 Views

[quote]Unless your'e talking hero linage... which I'm not sure why would matter since they don't really have anything to inherit that you as the channeler wouldn't just give them anyway, but that is ok. [/quote] Npot necessarily. A particularly good archer or sowrdsman or mage could pass that skill onto their offspring.

16 Replies 6,267 Views