[quote]This was, I believe, our tool for survival, where we had no physical defenses against predators. We did, however, have our ability to lie. [/quote] Explain this, please. How does the ability to lie protect an animal from predation?
Scoutdog
Banned for being late AND re-using a ban.
[quote]Otherwise, when I set the combat speed to slowest one, does player have the opportunity to issue commands to each unit each turn, aka traditional TBS? If we don’t get this opportunity, I may not play this game.[/quote] Not necessarily.... I am envisioning a system in which you have a set number of "orders" you can issue each turn to any unit or group of units. You can take personal control of a small commando squad and penertate deep into enemy lines, or move every single
Banned for being an E fanatic.
Banned because I have to go back to school.
We atre unique in that the dog and the beaver do nothing to change their behavior: they will keep building dams and pulling up carrots as long as there are reivers and gardens. Humans, on the other hand, adapt rapidly (sometimes within a single generation or less) to changing situations.
Would be nice, except for two things: 1) Dragons are already in the game, and I do not think they will be doing much attacking from what I have read from the lore. 2) When the devs introduced mega events into GC2, the forum people largely rejected them because they could whap you just as you are getting ready to win. I personally don't mind them, but Stardock does want to please everyone...
Banned for using Welsh. This is the longest word in the English language. (Don't make me bring out my German........)
Actually, you would need a god-maker-maker, and then you would need a god-maker-maker-maker, and (s)he would have to have a god-maker-maker-maker-maker and so on, until you eventually get the "infinity over infinity" problem which could be used to reason that there is never really an end to anything, just more and more layers. In essence, a universe containing God would have to be infinite and self-organising, without an ultimate creator at all. So, if you look at it that way, it is completel
Exactly. Intelligence works on a sliding scale, as opposed to being some sort of binary quality.
[quote]Anitdisestablishmentarianism[/quote] Happy now? Banned for having infinately less karma than me.
I forget who said this or where I heard it: "I want to pass away quietly in my sleep like my grandfather did, not die yelling and screaming like the passengers in his car."
Banned for drooling on a ninja. Ick.
Banned for being warped.
Banned for not banning. I got 20 bucks out of my paretnts for Easter!!!!! (No, I am NOT a Frengi.) (Well, maybe a little....)
Banned for losing your marble(s).
I know absolutely nothing about hockey, but I can't resist the smell of Karma in the morning. I'll go with the only team I know: Toronto Maple Leaves.
Ooops! I though you gave the karma. Will get right on that!
[quote]Here, there aren't any technical reasons involved, only some pretty weak explanations (the wall has infinite height, come on...).[/quote] Exactly. In real life there would be no technical reason for it to work that way because it WOULDN'T work that way. That's why you have to come up with weak explanations. I am sure that with some time and effort the devs can come up with explanations that are less weak than an infinite-hight wall, but the sad fact is...... games are not like
Banned for banning noobs. I must say, the avatar is a nice touch. Glad to have another Metroid fan on the boards. (Coincidentally, I am working on a Metroid mod for GC2.) I'm going to shut up now before I hijack this thread completely.......
That, plus the fact that there is absolutely NO way to get them all. It's like prostitution or dope: as soon as you take out one crook, two more show up in their place.
[quote]The problem is not only destroying (that you could be solved as you say), it's ignoring. If you can make a magic wall, why I can't make a magic bridge over the wall? How do you explain that?[/quote] There is no good way to explain the fact that you can't go "around" things in games as you could in real life. It's like asking why in an FPs your shots only do damage to enemies, and not walls or other inanimate objects. Fortunately, fantasy gives us a slightly better option i
Banned for saying that avatars stink.
Banned for being in a gang.
[quote]Unless your'e talking hero linage... which I'm not sure why would matter since they don't really have anything to inherit that you as the channeler wouldn't just give them anyway, but that is ok. [/quote] Npot necessarily. A particularly good archer or sowrdsman or mage could pass that skill onto their offspring.