joeball123

joeball123

Joined Member # 3255849
8 Posts 535 Replies 476 Reputation

[quote who="UnleashedElf" reply="15" id="3452491"]You could also cast the spell that levels up your units regularly.[/quote] Paragon costs the sovereign 5 health permanently with each casting and only affects 1 champion per cast, and requires that the caster has at least 6 maximum health, while Crusade only affects trained units. Destiny's Insight might be doable, but at only 25 experience per cast you'll be spending quite a bit of time casting it to buy any of the higher cham

16 Replies 29,516 Views

[quote who="Eunomiac" reply="14" id="3450840"]Vietnam, Iraq, Afghanistan[/quote] I will point out that all of these have involved a degree of external support for the insurgents, as well as insurgent access to relatively safe areas due to the occupying power's lack of interest in expanding the war (for example, in the case of Vietnam, while the US did conduct bombing raids into North Vietnam and used special forces and bombers to harass Viet Cong and North Vietnamese forces outsid

49 Replies 79,561 Views

[quote who="SorcererFailure" reply="7" id="3450869"]Which begs another question, Henchmen and the like. Essentially single troop hero fakes, would they be useful at all, ever? Since they would essentially be a weaker version of normal troops even with lots of lvls on their ass[/quote] Henchmen are very useful, as they're essentially design-your-own heroes. You can give them more or less any of the traits that regular units can be trained with, they can use items like standard cham

12 Replies 26,001 Views

[quote who="davrovana" reply="9" id="3450692"]two level 13 mages might be better than one level 20 anything.[/quote] This I can definitely agree with, especially given just how much time it takes to get anything to level 20.

16 Replies 29,516 Views

[quote who="Eilarais" reply="6" id="3450628"]You have to put some effort into finding and attacking the highest-level monster camps before enemy factions do, and make sure you're using the "Tutelage" spell when you attack.[/quote] I'd just point out that it's actually better, at least from a long-term leveling multiple champions up perspective, to leave strong monster camps alone and just hunt down and kill the spawns that come from them, rather than actually clearing the

16 Replies 29,516 Views

Sions with the Trainer traits will also help (if they can get them; it's been a while since I bothered with Sions), if you're playing an Empire, since Henchmen are only available to the Race of Men (default faction Altar). Increasing quest frequency in game setup or spamming quest maps in game will also help, as will davrovana's suggestion of increasing the world difficulty. If you didn't take the faction trait that grants quest maps, Altar might have them for sale in

16 Replies 29,516 Views

Warriors make for decent archers. They get +3 attack from being a Warrior, and up to another +12 attack from Lethal traits. This means that against unarmored targets using the most basic bow you can have anywhere from +25% normal damage to +167% normal damage on every attack, against the Assassin's chance of +100% to +200% damage on a critical hit, with the chance of critical hits being anywhere from 10% to 29% (barring possession of items which improve critical chance, or the presence of

3 Replies 13,270 Views

Global food and local housing was a thing in WoM. WoM didn't go over well, so instead of building FE as an expansion to WoM, they basically built a full new game. With FE, they decided to make it so that the prestige of an empire determined how rapidly it grew. Presumably, food was not chosen to be the determinant in growth rate at that point because Stardock felt that the prestige-based growth mechanic should be dominant. At that point, they then needed to decide how much infrastructure

4 Replies 9,981 Views

It will recognize a space. If you want to look at them, the XML for the core factions is kept in CoreRaceConfigs.XML in C:\Program Files (x86)\Steam\SteamApps\common\FE Legendary Heroes\data\English, and the Empire of the Dead XML is in DLC04_RaceConfigs.XML in the same folder.

3 Replies 30,842 Views

[quote who="Ericridge" reply="1" id="3444871"]But due to the nature of the FE:LH only time there's going to be a useful nature cloak enchantment up is in a single faction that managed to control enough earth shards and anyone else is very likely to not have enough earth shards to resist a blizzard via the earth's cloak enchantment.[/quote] I don't know that I agree with this. Assuming that you have a unit with the proper gear (meaning one of the cold-resistance cloaks) you

3 Replies 13,741 Views

While your question is not particularly specific, I'm assuming you're trying to attack the city blocking your way through the pass. This is not something that you're supposed to do; rather, you're supposed to go hunt down three groups of Urxen sitting on little villages and kill them off. Once you've done that, you should be able to pass the city. Two of the groups should be slightly to the Northwest of Redstone (following the road that leads in that direction will bring y

1 Replies 3,814 Views

[quote]I also noticed, while in battle, that a unit with 0 in the attribute Dodge, had successfully dodged all attacks from all sources, spells, bow attack, mauls, backswings and sword slashes. This has happened more often than casual, enough for me to notice. NOTE: I don't know how attack variables are calculated, but seems logical that a high-accuracy unit would almost hit every time a unit with 0 Dodge. Especially when this particular unit has a lesser level than the attacker.[/quote]<

10 Replies 18,800 Views

It appears that I was mistaken. Tyundii should appear in your party when you collect the fourth piece (Tyundii has an icon image that looks like a statue, and is unmistakable if you enter a battle with it in your party - it's a towering grey mobile statue), and then your next quest objective is to go to the city-fortress of Redstone. Check and see if a unit named "Tyundii" is in your party. If it's there (or even if it's not there - Tyundii is not a champion-type unit, so if you f

6 Replies 9,802 Views

The metal deposit should be three tiles away from your starting settlement down and to the left, along the coast. If 1 2 3 4 5 6 7 8 9 represents the nine tiles in the third quadrant around your initial settlement, then the settlement is at #3 and the iron deposit is at #8. The line from #3 to #1 points in the direction of the upper-left corner of your screen, in the default vie

13 Replies 68,188 Views

It's been a long time since I played the FE scenario, but I think you need to return to the temple where you got the first piece.

6 Replies 9,802 Views

Go to ElementalDefs.XML and try changing the line 30 to have a different number (such as 50, the required population for a level 2 city) inside the tags, and see if that works. I don't know if it'll have any effect on subsequent cities, nor do I have an idea of where you'd look to change the starting population for those.

11 Replies 54,944 Views

[quote who="csac1979" reply="25" id="3439557"]Why are you worrying about death shards? You can make your own death shards with a trait! Just use it.[/quote] That specific trait isn't included on the default Empire of the Dead, and not everyone wants to create custom factions for any given game. Nor will all custom factions making use of the Undead race necessarily include that specific trait.

44 Replies 156,046 Views

[quote who="csac1979" reply="7" id="3439419"]Are you sure? The description says that the attacker must make a spell resistance check. I understand it this way: The attackers spell mastery against the defenders spell resistance. That would make sence.[/quote] The attacker is the one trying to resist the effect, therefore it is the attacker's spell resistance which is checked against the defender's spell mastery to determine whether or not the attacker can attempt to land a blow

9 Replies 20,654 Views

Produce Wealth might be something worthwhile to do in a city with the Temple of Forgetting, if there isn't anything else worth building there. I might also make use of it and the Guild Warehouse if I come across a location which is spectacularly good at money production (meaning multiple gold mines and a reasonable amount of essence for Propaganda, especially with high materials (including bonus from Arcane Forge) if I expect the game to last long enough to worry about a Mint of Ruvenna),

6 Replies 12,531 Views

The 'undead' race type gives 100% poison resistance, 100% resistance to critical hits (all hits on the target are normal hits, not 0 damage on a critical), and the 'Terror' ability, which causes an adjacent target to lose its next action unless they pass a spell resistance check (this ability has a reasonably high success rate), at the cost of 2 initiative. Perhaps the game doesn't do a good job of telling you what you're getting, and what you do end up with is not exc

23 Replies 93,023 Views

[quote who="SwirlingEddie" reply="4" id="3434323"]Except that 100% of any positive number is itself, so subtracting a number from itself would bring you to zero. Then 50% of zero is still zero, so you should stay at zero rather than go negative, yes!?[/quote] That depends entirely on how they set up multiplier stacking, and from everything I've seen in the game it appears that most percentage bonuses and maluses are additive, rather than multiplicative. This makes the actual modif

6 Replies 15,995 Views

[quote who="Marty Ward" reply="14" id="3429588"]I meant when they are initially built. I thought there was a box you could check in the Game Options to do this. Is the choice to automatically use the best armor/weapons available a global setting or can you tell mages not to take the best armor and everyone else to take it?[/quote] The only option similar to that of which I am aware is in unit design and is specifically for what the units get equipped with when trained. It allows you t

16 Replies 35,430 Views

If there are more items than will fit in the shop window, yo u should be able to scroll in the shop window using the mouse wheel, or by holding and dragging the scrollbar that should appear on the right-side of the screen in the item purchase window. One thing that I must ask, though, is whether or not you're sure you were at the correct shop - an apothecary will only add its potions to the shop window if you're within the correct distance from the city (don't ask

2 Replies 4,278 Views

[quote]But what if Civic (like Scholar gives +10% research) will also give +25% gold for all the game, would this be worth taking this trait?[/quote] I don't think that +25% gold income would be worthwhile. Money just isn't worth that much in the game due to how expensive rushing anything is and how much it costs to buy stuff in the shop, with cheap items and low rush costs costing tens or even hundreds of turns worth of income. A 25% income bonus might sound nice, but it'

20 Replies 131,861 Views

There is a complete list of the unit traits and abilities which you can find in the game directory. Go to the install directory (probably C:\Program Files (x86)\Steam\SteamApps\Common\FE LegendaryHeroes, if you installed in the default location), go into the Data\English directory, and find CoreAbilities.XML. All traits used for unit design are in that file, which gives the trait name displayed in the game, an internal name used by the game for that trait, the production cost (if any) for the

2 Replies 8,991 Views