Done a few playthrough, didnt have any ctds or crashes yet and the changes were good and much wanted. :) If i come across anything special ill list it here later. The easter has kinda started here so.. hehe.
Malanthor
wow. nice stuff. this is really coming along. :)
Aye some of those were quite nice. I dont know if you want just random sentences or answers to you clicking on the ship and as such, some form of affirmative "yes captain" and generally following this form just with more flair, or totally different sentences like the standard sins sentences. Ive personally always thought that the standard sins sentences were rather strange for a huge spacevessel, sound more like the captain is treating it as hes personal riding bike. When it comes t
oh my, this spreadsheet will force me to write coherent sentences, and stop my insane rambling. Obviously zombies plan all along!
Aye im with you there. :) Really looking forward to the infomorphs and the uplifted, i think they will be something i will enjoy playing. Plague is my favorite enemy so far, thats for sure. And the pirates will be interesting, harh harh.
As for voice dialogue: well it depends how high pirate factor you want! :D "There is booty to be had lads"--- there is stuff/loot to be had guys. "Argh"--- typical pirate phrase after or before another sentence, but can also stand alone :P "Aye aye captain" ---- "me and me scallywags be ready captain" ----me and my vilainious bunch are ready captain "ahoy"---- hallo "ahoy ye landlubbers" ----hallo you land based sod. "Raise the jolly roger(lads)" ---raise
I think.. i like them. :D
Good god, my first karma point. :D I spent a couple of hundred hours modding oblivion some years ago, so i know perfectly well just how much time it takes, and i am much obliged and greatly appreciate the mods put out there by talented people such as yourself and other people here on the forums. Kudos to you all for making this world a little more fun with your work! Looking forward too delving into the transhumans now! :) edit: how are you going
Yup yup. gtg here. :D Just point me in the direction and say what you need done and i can do it. Well besides the modeling that is. :P My modeling skills are... rudimentary at best hehe.
First off: carrot banana apple and orange , i just wrote 3 pages of stuff down and then accidently deleted it all, well here goes again. :D Some general stuff Maybe implement advanced figthers that can be researched and then built, which is better. could be a cool addition although a little extra work. what abouth making the pirate faction out to be a faction completely non planetbased. They cant capture planets nor gain revenue from
Aye i got the holy light working, it is somewhat bugged though., not the abbility in itself but the icon for the "buy this for the starbase" is a different icon (green one with missing text) but when you buy that one you get holy light and it seems to work fine. Ill test. :D edit: the link "play tester status" dont work.
i am playing it on a laptop with all settings at max, 1920x1000 reso, got no lag, well with huge zerg fleets on screen i do get some lag when running 8x speed, but its managable, so i think you have another issue than computer specs. Goa, any plans for changing the defence platforms to something more star wars like by the way? And what abouth putting in the golan for a heavier defence solution?
In any case, thumbs up, spent the whole night playing and i am most pleased. :D Another idea, now that its possibly to have more than 3 faces on the player menu, maybe add more, seen some mods with that. Not a big thing but hey, if you wanne be picky. Ill be back with some more feedback later.
Very good. Some nice stuff here. :) I enjoyed your more powerful pirates in the extended mod so looking forward to more pirate stuff. Maybe add the player created pirate vessels to the mod if they up for grabs. edit: the replicator star base and dreadnaught are very similiar, its just the same model but with a few things removed me thinks? =) How abouth a new model for the replicator starbase or is the idea that it IS the starbase just with warp eng
So whats happening in r4?
Heh, this looks interesting. At first sight it seems way to immense for me, with ships that make any other titan class vessel look like a peanut. But its very creative work for sure, and im looking forward to how you are going to implement this universe in sins. :)
Yup yup. :) Looking forward to the new titan classes. Star wars universe has alot of ship types that fit perfectly into that role. well a couple atleast, hehe.
Oh finally some proper defences. :) is that going to be a starbase or just a strong defence?
This looks cool. Downloading it now to take a look. =) edit: i like it, cool concept, high quality and nicely done, im looking very much forward to the new races, Furry animals and uploaded humans fwt! Really original thinking there hehe. regarding the abbility infected beam blast, at stage 3 according to its info it seems to be actually getting worse than at stage 2. Same damage, longer cooldown, takes more matter etc. I havent checked if it actually is b
Aye this is very nice. Now i just wish you could build the ssd with the empire and get a different stationary base instead. :P
no lag here. :D
Checked it out now soase, and it worked pretty nice, although it would be nice if it cost more pop than it did. Those monstrosities should cost more than a regular capitol, or the temptation is just to much to just cancel all other capitols once youve gotten a strong enough defence and just horde up with dreads as they trickle in. :) But i was pleasantly surprised in any case, i could even turn it off it seemed although i didnt test it. So yeah i would like to see th
Well for one, that resist stuff is just silly. Pretty much every spell you cast is resisted. My soveeign was lvl 7 and i was casting everything from inferno to magic arrow etc against simple guards and they shrugged off 99%. Infact it may have been 100% as they always resisted. I seriously hope you dont choose to implement the magic resistance, that a simple grunt peasant with a spear should be able to shrug off a powerfull spell cast by say a lvl 15 channeler is just retarded. I like th
I also had those issues, but wasnt too much of a hassle to do so i did it, my real issue comes from constant game freeze. I didnt have those issues with the last version and i pretty much NEVER have any such issues with any game, so this is really puzzling to me. I cant really playtest anything with the game freezing up every 5 mins. :/
Everyone gets dreads, i hope that only applies to AI. Taking the choise of whether to build them or not out of the players hand cant be good? Would not simply balancing their power with huge cap cost, money cost and time to build balance it out. Maybe to some degree but not fully.. i see that, i was going to say what abouth spawning a dread for the ai when the player builds one, but that just sounded silly. Hmmm, maybe it will work out fine, it just sounds very s