The problem with different temp directories was fixed internally in DX, so it's not a gadget related thing.
_Martin_
... and it's a lot cheaper that upgrading your hardware!
From memory it just stores text, so you could loop through the array and build a text string to store with separators. You can then read it back in, by parsing the string. It may make sense to prefix the text string with the number of items to make the loop easier to build. e.g. 5|Red|Blue|Green|Red|Blue
BobaPower - I assume you aren't looking for a serial number!
Yes, I always found this a little frustrating. Personally if I want to do anything vaguely interesting with mouse over etc I tend to use custom states and scripts to control them with OnMouseEnter, Leave, and the various button up/down events. It's a pain, but it's more flexible.
No it doesn't allow a transparent background, and to my knowledge there isn't one that does. I seem to recall however, that if you look in the sample objects there is a text object that functions like an Edit control which will probably do the job for you.
Is it to do with a parent object's transparency/visibility that this object is inheriting?
If you want to get really sophisticated you'll want to start messing with the scripts. Depending on the media player you use these may help: iTunes - http://martin.wincustomize.com/ViewSkin.aspx?SkinID=58&LibID=34&comments=1 WMP - http://martin.wincustomize.com/ViewSkin.aspx?SkinID=86&LibID=34&comments=1
Any of my weather objects should still be working ok with DX3
Guys - why not look at my calendar (http://martin.wincustomize.com/viewskin.aspx?skinid=131&libid=34&comments=1&SID=37) I think the Silica Calendar was based on this but missed some items. See if mine works and then look at copying the differences.
They do, it's just that you have to edit the Configuration of the plugin for the mail object. It's only in DX3 that the ability to configure the parameters dynamically via script has been available.
This option makes the text of an existing object equal the data. The objects (dateDay1 etc) are the existing ones available, so you need to make a new text object and give it a name. You can then select that text object from this list.
This option makes the text of an existing object equal the data. The objects (dateDay1 etc) are the existing ones available, so you need to make a new text object and give it a name. You can then select that text object from this list.
This option makes the text of an existing object equal the data. The objects (dateDay1 etc) are the existing ones available, so you need to make a new text object and give it a name. You can then select that text object from this list.
My weather widgets will accept town, country combos e.g. just enter banff, canada
Good stuff. I love those walls btw. Can you tell me where I can get them and the WB skin you are using?
No - this is now handles by the Add Script button above the plugins
If a widget uses the IE control it will cache the content. My advise is that you consider the widgets you use. I cannot see how the content downloaded from finance.yahoo.com represents a security risk (believe me - I know the widget - the Silica object was based on one of mine!). If you are using Firefox as your main browser these will be the only cached files so unless you are overly concerned about protecting your currency conversions I don't see how
DesktopX Edit control
DesktopX will never become a drawing app in my opinion. Why bloat DX with this stuff when any graphics editor will do it better than DX can in seconds.
It only takes a second to say thanks. A mail to [email protected] may be the best route. That is the official support route. Feel free to make a widget version of this which has been around for nearly 2 years: Link
There are several that do this already, especially the iTunes ones.
I don't know about the looking glass objects but I know that all of my latest weather objects and Tiggz's will store the weather in the registry or elsewhere
I have proposed that we have font styles to Alberto a while ago, and I know he was considering it. Styles would be more flexible that scripted fonts (though this would be included too), because you could set an object's text to a style and then you could rapidly change the complete look of an object by editing the style rather than each individual object.
No, it was an absolute please to try to help