I don't get the Civ hate shortly followed by MoM praise. What I'd like more than anything: a clean interface like Civ 4/5; a combination of Elemental and MoM features, exactly which are debatable but definitely the M:tG inspired spells from MoM; more strategic and tactical options; and some real consequences for actions. No offense meant to StarDock but the interface in Elemental is still a little rough around the edges. Civ's interfaces may not be perfect but I found th
Kargaxe
MoM is to Civ1/2 as Saints Row 2 is to GTA4. It's unbalanced, quirky, and full of bugs but none of that matters because of how creative and FUN it is.
Don't you hate how much the AI likes to brag?
I suggested the Xml trick simply because it's available now as a quick fix. As for long-term fixes, it's hard to make suggestions without knowing engine and development limitations. With the current design it seems like the mana regen could be modified by a number of things: new tech upgrades for all of your units; city buildings for the occupants; city 'wonders' for all of your units as well; temporary enchantments; and maybe equipment that can be found on quests or researched.
A cheat and a game mod are only separated by perspective. Edit: I do prefer the MoM method but Elemental's is cool too. It just needs quite a few more updates.
I'd go for an independant stat for mana regen, i.e. how it is now. If you look in your custom ruler's Xml file you can see that the mana regen is always set to 1. Change that to whatever you want and start a new game. Enjoy! I'm at work so I can't remember the location but it's under something similar to "\My Documents\My Games\Elemental\Units".