Yea, I've tried that and it doesn't seem to work either. The only directory the game wants to choose from is the default folder inside of the mods folder. It won't let me switch to another folder.
yoazzismine
For some reason, the mods I have are not appearing in the mod directory for the ultimate edition. This directory is different than the standard one and is C:\Program Files\Stardock Games\Galactic Civilizations II\Mods\Default. This is the standard path in the game, and even though i put my mod folders in there, in the game, it says there is nothing in the directory. Anyone have any ideas how to fix?
just as a note, I got a minidump when I finished building the Mandator as the Republic. And also, is there any reason why only one map is appearing when i go to new game select?
id say it might be possible, but it might be better to try the Eclipse Super Star Destroyer, which does have the death star cannon
agreed entirely
Mace Windu is badass as hell - he did completely rape jango fett...
k no problem, just checking. can't wait to see it though!
is it supposed to work with 1.15 yet? its appearing in mods, but nothing changes
[quote who="SpardaSon21" reply="25" id="2085665"]Screw Yoda. He's nowhere near as badass as a Samuel L. Jackson with Force Powers.[/quote] i agree :)
im making some ultra capital ships, does anybody know what I edit to increase the size? Thank you if you can help :)
I've been modding a bit, and have been doing all right. The main thing I have been doing is editing the player parameters in the .galaxy files. I set the starting human character (Player 0) at 999999 credits, metal, and crystal. With v.1.00, it worked just fine. With v.1.05 though, it hasn't been working correctly. It seems that the player parameters have been randomized. What I mean is that "Player 0" is no longer the human player. It is completely random. The human could be player 0, or player
So I was having the same problem as DANMAN where the galaxy forge worked fine, but the DEV.exe, and particle forge did not. I did the same thing as him, [quote]Ok,I googled the "d3dx9_32.dll, found the site, and downloaded the file. I put it into the main SINS folder where the main exe file is, along with the DEV exe.] it worked for DEV.exe, but particle still does not work, and in addition, galaxy forge stopped working. Any suggestions?
K thanks :)
They come up like this though: BIN C a p i t a l S h i p A b i l i t y G a u s s B l a s t A b i l i t y F l a k B u r s t A b i l i t y A d a p t i v e S h i e l d A b i l i t y L a s t S t a n d G r a v i t y W e l l ,Bš™Ù? A €;E @A pA P r o j e c t i l e & W e a p o n _ T e c h C a p i t a l P l a n e t B o m b i n g _ M u z z l e ÍÌÌ= W E A P O N _ T E C H _ P L A N E T B O M B _ M U Z Z L E # W e a p o n _ T e c
Do you mean Forge Tools (Beta)?
Thank you Kryo, I had the same problem, but I can't find the modding package. Is it the same as particle forge?
I have a bit of a problem... When I open the .entity files with notepad, it comes up exactly like this: BIN C a p i t a l S h i p A b i l i t y G a u s s B l a s t A b i l i t y F l a k B u r s t A b i l i t y A d a p t i v e S h i e l d A b i l i t y L a s t S t a n d G r a v i t y W e l l ,Bš™Ù? A €;E @A pA P r o j e c t i l e & W e a p o n _ T e c h C a p i t a l P l a n e t B o m b i n g _ M u z z l e ÍÌÌ= W E A P O N _ T E C
You will all probably hate me for this, but I can't figure out how to edit the .entity files :SNIFF!:. When I open them with notepad, they come up like this: BIN C a p i t a l S h i p A b i l i t y G a u s s B l a s t A b i l i t y F l a k B u r s t A b i l i t y A d a p t i v e S h i e l d A b i l i t y L a s t S t a n d G r a v i t y W e l l ,Bš™Ù? A €;E @A&n
I need help too!!! I can't figure out how to edit the .entity files!!!
I am too, I wish I knew (:(. I'm usually pretty good with it, but I can't figure out how to open the .entity files to edit them!!! When I open them, I comes up with gibberish!!!!
Im not really a modder, so how do you use these? Do you add them as .entity files, or do you edit the existing ones? Ex: I want to give scout vessels the ability to colonize planets. How do I do this?