_D7_

_D7_

Joined Member # 3235304
2 Posts 4 Replies 824 Reputation

Ok the discussion got me thinking. I like the luckmann's idea of 'watchtowers'. The can behave as LOS stations, that lift the fog of war around them depending on how upgraded/well constructed they are. This would also open up the possibility of placing towers at the border to observe the enemy movements or having a 'stealthy' tower that you could place in enemy turf. Now these could just give you simple information. For example "Farsight tower reports a large enemy army of well over 10,000 me

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[quote who="Luckmann" reply="11" id="1950322"] Hell no. I want an entire civilization based around the underhanded, assassinations, shady trade deals, cloaked units, and lots, lots, lots of daggers.[/quote] If you guys ever played the Master of Orion games, there was a race that specialized in the cloak and dagger,The Darlocks. Basically they had almost every spy, survillance, theft bonus you could think of. It was a blast playing them since you could inves

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If thats the case then what 'classes', 'ability' or 'feats' should we have abailable? Just how custumizable will a hero be?

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On further tough I can defitnaly see magic being used to aid in any possible operation. For example you can either have an 'agent' inside the enemy keep or have your own wizard make a magical statue that can 'see' for you and thats what happens to be sent to your enemy as a gift. We all know that when you army's meet we get a combat encounter how about something similar for spionage? Example as your hero and some of his men go in to assasinate enemy uber general. The ha

22 Replies 11,698 Views