I think the UI needs some more love (hear: tweaking) to cut down on the number of clicks to perform usual tasks. For the record, I'm a front-end developer myself, so I do realize it may be more complex than it seems, but at a glance, it seems there are a few reasonable ways to achieve that: Break the infernal cycle shop inventory trading the shop window has plenty of space to embed an inventory window, a
fenyx
[quote who="pacov" reply="31" id="2389660"] Quoting Frogboy, reply 29 I think the solution isn't to discourage pre-mades but get TEAM matching in which is the long term goal here. Sweet crackers! You just earned Karma +350. [/quote] [e digicons]k1[/e]
[quote who="generalkazar" reply="21" id="2342296"]by definition a rematch is replaying the game with teh exact same conditions as before.[/quote] Noes... not the dictionary [e digicons]:pout:[/e] Imho, rematch is about playing again w/ the same people, not necessarily in the same condition. That's why I tie this closely to "ingame socializing".
Rematching does seem quite odd... I doubt all 6 players of a 3v3 will often want to rematch... and assuming they do, would it imply no DG change? Sending all players back to the lobby really seem to be the right thing to do, and not just b/c of re-matches, but also for another thing that the game should promote (for its own sake): [quote who="aLap"] 10. After-game socializing? [hindrance]</spa
Quick note about Oaks counter: foul grasp may use up some shield time, but don't be fooled, it won't slow down an Oak under "last stand". Also, armor of vengeance has an interesting synergy here: any damage sent back to the attacker will trigger disease / plague , hence snaring him... especially useful for a quick escape against ranged demigods. Since you have no armor item, it maight be a fair option. Cheers!
Could this rated / unrated issue be addressed by merely adding another occurence of custom games, and making it unrated, hence getting something like: Skirmish / Rated custom / Unrated Custom / Pantheon? It's likely to take more than just 2 buttons ("rated custom" / "unrated custom") and a copy/paste of the code, but it does sound functionally close enough to be an easy target. Wouldn't the whole issue be fixed this way, or at least put to re
Sounds fairly tough to implement it. While split: - Double capping ftw? - who gets healed by potions? who gets teleported by scrolls? who gets selected if you double-click on the DG's portrait? - what about items perma-boosts? could you have one half-DG going back shopping and insta-upgrading the other half-DG? - if general... who gets minions custody? Imho, seems tricky to
It may be just a matter of time. In case it's related, check: http://forums.demigodthegame.com/354545
Most of this is in there: http://forums.demigodthegame.com/353039 extract: ------------ I found odd in the game: why do you actually have to mouseover your target to see its health? Imho, when you're locked on a target, there should be some sort of window w/ information on her, be it just the name & the health bar. Some other thoughts: - in the mini-map, we get to see the other DGs (allies or enemies for my p
When I did it, it was instant, but I had to restart impulse and re-log for the change to take effect.
Don't feed the trolls... let them starve! [e digicons]:grin:[/e]
Yummy... IMHO, you'll be more successful over there: https://esupport.stardock.com/
[quote who="mawdudi" reply="8" id="2236205"]Why ? Alot of online games have ingame banlists, so you don't have to play with players who are rude/quitters/etc. Since demigod doesent have that kinda ingame feature, the only way is to make a list yourself.[/quote]Banlists are stricly personal and definitely not meant to be shared. Think it through: if you were in disagreement (to put it nicely) w/ another player, and you guys end up mutually baning yourselves, should you both be banned from the
[quote who="BigAbboTT" reply="7" id="2231768"]If favor wasn't completely broken and irrelevent to gameplay, that might work.[/quote] I hear you... I have high expectations over that v1.01 thingy...
[quote who="themadmanazn" reply="3" id="2231666"]I am not a fan of rubber banding effects. However having a demigod which as had a lot of kills accumulate some kind of bounty is an interesting idea.[/quote] Isn't that precisely what the kills and kill streak favor awards are meant for...?
http://demigod.wikia.com/wiki/Yeti , from there you can look up what Morale and Horn of the yeti do, it's fairly explicit. Other than that, I believe http://www.demigoddb.com/ had planed to have minions stats added to the stat sheet, but for now, you will have to be patient.. or do the math ^^
Any in-game voice chat planned for the future?
[e digicons]k1[/e]
Since the last bunch of updates between May 21st & 22nd evening, connecting looks a lot less painfull than it used to be. But at this point in time (and contrary to my previous few games), all the games I'm doing now have an insane lag... Every single one... If you add that to those skills that may or may not trigger... well even with all the good will, that's a deal breaker. My connection hasn't changed, I used to run the game w/ best settings, and now, having everything to low,
1. Where it displays your health and mana when you mouse over it shows the numbers for the exact amount of both. Is there a way to keep these numbers displayed all the time? Or maybe I can get health and mana to display in the mini info panel? That actually reminds me of something I found odd in the game: why do you actually have to mouseover your target to see its health? Imho, when you're locked on a target, there should be some sort o
some players are ALWAYS, EVERY GAME, not connected to anyone, and they end up dropping, and the players go from 6 to 5 to 3, and then the game gets closed down and I have to restart search. This happens a lot in skirmishes as well; an aggravating factor is that when you actually restart the search, odds are pretty high that you're going to get paired w/ the exact same guy(s). It used to be the norm, however since yesterday it went down to, say 1 in 3-4 gam