I wish (I doubt it) - that is supposed to be one of the "new features" in the "expansion". One of the "features" I'd rather have been without. Or hell at least give us a checkbox option to see one or the other... geez.
ansury
[quote]The spy system is mostly superior to the old slider method, given that you can use it to help invasions or make worlds more vulnerable to influence flipping.Of course, the problem is that the AI likes to flood you with spies. If you have multiple opponents, they can easily overwhelm your ability to counter them (until you get counter-espionage centers online, but those are not cheap).[/quote] Sure, humans can make use of them that way. But the AI? Kinda doubt it's that smart, con
Yeah it's clear that they didn't think agents through very well. I'm also shocked to discover that agents were added in the FIRST expansion, but were not corrected (maybe made even worse) in the second supposedly FAN BUILT expansion. Perhaps these "fans" were fans of killing the game so Galciv III could be made, or maybe they were just such big fans that they stopped playing the game and didn't realize how bad agents sucked... lol. Overall, I'm very disappointed by Twilight. Unique tech
Regarding the feature that lets us choose planet quality settings - why the resistance? What is so wrong with that? Didn't Master of Orion allow you to alter the average quality of habitable planets??? Yes, a PQ slider should DEFINITELY be added! Nothing to do with cheating, it should effect all planets and all homeworlds equally.
Hell, I don't even care for enhancements, I'd rather just have the option of using the old espionage slider method when starting a new game! It's usually a mistake when you're changing a major feature to not give people the option of using the "old version". I mean, the old version was already implemented, how hard could it have been to leave it in with a checkbox? "Disable agents"
I'll try that... the way it is now, I quickly got to the point where I didn't even feel like playing anymore. Isn't there a way I can mod stuff to "nerf" spies entirely? Make them unavailable to even use, or at least stop the increasing cost of countering them?
When you have as many issues as I've seen (in Opera and IE web browsers), AND Firefox is broken, and it's slow, and replies sometimes take forever to show up... it's time to start over guys! Forum software switch, please!
[quote]Is that supposed to happen? Attacking without warning? I don't think I've ever seen that before.You, sir, just got hoodwinked.Don't tell me you haven't done the same - been all chummy-chummy with a race, gotten 'friendly' or 'close' and then, once you were sidled up alongside, you gave them a smile while you kicked them in the balls.The AI just tried to do the same to you.[/quote] lol I love your depiction/analogies for what just happened here.
Well, the video card(S) (it's Nvidia SLI) have a TOTAL of 1.5gb. Regular ram definitely isn't the issue either (unless it's too much lol). Even if all I have open is the editor, still no textures...until I run the game. One thing I have noticed, is after I've run the game and exited, and I go to maximize the map editor window again - there's a slight delay as the textures are read into memory-- seemingly from the hard drive! (I hear alot of HD activity just before the textu
Someone tell me if I'm seeing something that shouldn't happen or I'm doing something wrong. Or is there a bug here? [HR] Still relatively early in the game, it's going fine, but all the sudden I get assaulted by about 5-6 enemy agents. I started taking them out of course, but every few turns or so I just get a few more. Meanwhile, up and up goes my cost of getting new agents. Even with spending maxed out, I still can't be rid of the infestation completely, and it's starting to kill my economy.
Okay, bizzareness... Not sure if it's a 100% sure thing or not, but twice now it seems that if I leave the map editor open, and then start the game, and then exit... the planet textures load in the editor. wth? Hopefully that always works...
I wish. I'm running the regular little startup program, click editors or whatever and then map editors. I had thought of that and tried starting the exe from the directory it lives in, and even tried XPsp2 compat mode, no good.
Ugh! I hate this too. It's so bad, it makes me think it could even be bug related. I wish we had some sort of scripting or at least "configuration" system that let us mod and improve the AI, or create entirely new AIs! Maybe one of the factors involve with this *error* in behavior is also the race's aggressiveness level?
"the StarTypes.xml trick does work but it's a random occurance while the galaxy gets created at runtime." What is the StarTypes.xml trick? I've tried messing with that file some, but never got anything to work, even after a few restarts.
I have Vista too so I'll put some blame on that until I figure it out. Just because it makes the most sense to blame Vista, and it deserves hatred either way. I can try re-intalling those two..
No active mods? Maybe I'll just repost then... this bug really SUCKS.
[quote]What I would most like to see in the game are borders that actually matter. The only argument I've seen against this is that "its space - its hard to enforce".[/quote] I strongly agree -- and if you need another argument as to the "realism" of the idea, ummmmmmmmmm....ever watch Star Trek? Besides it could probably be made OPTIONAL. I like options. Options are good!
Here's my list: 1) Improved United Planets!!! It's stupid when all races vote for different options in multiple choice votes, and you end up with something that a minority wanted. Maybe allow a few revotes, and for each vote eliminate the choice(s) that had the least support. Realistically, political groups will work together on how to overcome a common opponent on an issue... it might be hard to reflect this type of backroom dealing with the AI, but I'm sure we could think of
I also tried adding a star of same name to StarTypes.xml (like Sol is listed I think in a mod, High-Resolution Graphics Mod by LogicSequence). Other changes I have in customplanets.xml worked so I know it's using the file.
Worst forums ever. I was trying to show the value under the first tag but apparently the forums must be looking for some kind of weird Yor version of XML: gfx/stars/_BlueStar.png Thanks for trashing my xml, forum..lol
I should have mentioned, I tried that. :( It also seems to ignore the display names for the planets but that can be changed ingame anyway. [code="xml"] Omecron Persei gfx/stars/_BlueStar.png Omecron Persei VIII gfx/planets/Toria.png 26 0.6
I don't know if it's different for other races but custom races always have yellow homestars. Other than making a custom map is there a way to change that like in customplanets.xml?
This should probably be moved to the 'bugs' forum I just noticed if we have any active mods...
I can't find anything about others with this problem. What's going on? I see the textures fine ingame, and stars/resources work still... for planets all I get are grey circles where they should be. It worked fine the first time I ran the editor, and I was able to just get it working again (NO idea why it started working again), but next time I reloaded a map.... no textures. (version 1.95)