Heritor

Heritor

Joined Member # 3223985
0 Posts 2 Replies 91 Reputation

[quote]The beginning of the post is somewhat incohesive...Also, with 1.1 about to come around everyone's opinion is about to be changed[/quote] Can you say 10 carrier cruisers per fleet (aka 40 carriers in a superfleet)? The Devastator should be nice now with both Jam Weapons and Disruptive Strikes getting buffed.

10 Replies 7,063 Views

a Crossfire rig with 4gigs of ram.... What really sucks is when you get the final tier ability that lets you see all ships that are Phase Jumping no matter where they are.... It plays smooth for me though.

18 Replies 9,755 Views

You can do the rapture spam and it may work on a small map if your opponent lets you do it but in a Huge game (like the current game me and some friend are playing that has literally taken me 3 days to conquer 49 out of the 869 planets....)you will have to split your fleet up into multiple groups. Its funny when someone makes a Superfleet in out game as we had one player literally had to crash his economy to rebuild his fleet. Its also fun because my main fleet has 2 lvl 9 De

18 Replies 9,755 Views

The one major problem i have had with this game is despite being outnumbered i find the AI will generally opt to run instead fighting. Is there anyway difficulty settings or AI behaviours (like Aggressive which isn't really Aggressive) i should use for the game?

4 Replies 3,932 Views

Tec is best in the Early game. Advent best in the mid game due to Illuminators. Advent and Vasari tie in the late game as Subverters give you a counter to guardians and RA give you free reinforcements plus the Vasari Economy is better then the Advent. Vasari cap ships are made more to fight other cap ships then they are to make your fleet better. I honestly do not understand Vasari players having trouble with Advent in the late game. Fighting the Advent is all about p

9 Replies 56,613 Views

If our Transports field 2-3 fighters (hopefully 3) 10 transports (assuming its 3 per transport) will give us the ability to field 15 bombers and 15 fighters. The Vasari Carrier groups will probably be the mid/late game powerhouse. Hopefully 1.1 will bring out more diversification with the fleets. I hope that the carrier spam doesn't become the new tactic. It would be nice to forces made of more then just one or two types of ships.

74 Replies 202,326 Views

The Vasari cap ships IMO are geared more for anti-cap ship then anything else. The Kortul is a good example of this. Power Surge (which is very underestimated) ups the DPS and shield Regen rate which is nice when your Kortul is facing off with a Kol or any other cap ship. Disruptive Strikes is okay but the buff should make it nasty as every attack will have chance to leech 30 antimatter and increase thier Cooldowns rates by 40%. The main weakness of the Vasari IMO is thier econom

3 Replies 8,305 Views

Vasari will be fine. It seems they are forcing everyone to slightly diversify. Lanurak Transports should see more use and remember... our Bombers have Phase Missles aswell.... The Vortul is getting better.

27 Replies 14,137 Views

Vasari generally have more shields then Tec but less HP but they have the same armor rating while they have less shields then Advent but higher HP and Armour. The Vasari fleet is also very different then the others. They don't need a big cap ship to cover up for any weaknesses like the others. The Tec their frigates are made of paper but the cap ships act like the battering ram of their fleet. The Advent the Cap ships are as the Ragin Amish said the nexus of the fleet. The Advent

13 Replies 10,104 Views

I find the role of Vasari Cap ships is hard to figure out at first but once you do they will all stand out. At first i used to think the marauder with its phase hull was worthless but then when i found out how to use it I found that it makes a very nice Crowd Control ship against Cap ships. Phase Hull is wonderful to keep an enemy cap ship out of the fight while killing other targets.

9 Replies 56,613 Views

After Testing it the Kostura seems like it was built in the idea it would be a weapon that would be used right before a fleet assaults the planet. The problem is who cares about a stun? My opinion is the Kostura should be the Reverse of the Novalith as it seems that was the intention all along just poorly implemented. The Novalith destroys a planet but does nothing to its defenses while IMO the Kostura should destroy all of the structures around the planet but not harm the planet. The proble

53 Replies 101,773 Views