landisaurus

landisaurus

Joined Member # 3222724
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Reply to UI ideas in WOM Ideas

@asharak - woah, I'm not saying duel-moniter is a requirement. Not at all! Being able to adapt to standard 4:3 PCs with 1 moniter is very important. It is just that there ARE dual-monitor setups on a lot of geek machines, so if it isn't a problem there should be the option for it. Widescreen is common enough that pretty much everything has settings for it, and have for a long time. Its never required, and UI is us

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[quote who="alway" reply="13" id="1934797"]The trick to using magic effectively is by thinking of the most efficient means of doing something... Sure you could use fire to burn a bunch of peasants in one big incendiary pillar... But what would be MUCH more efficient would be to simply conjure a little bit of air straight into each soldier's brain. As long as you can conjure that cubic inch of air within an area of about a cubic foot accurately, it shouldn't be very difficult at all. That

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I liked it in master of magic, but at the same time I see it being a problem in the multiplayer space (for balance reasons) I think it would be ok if you can somehow select which spells are or are not available. I mentioned the idea in another thread. There should be an option at the game start where game host chooses how the spell book is structured in reguards to which spells are put into it. With that you could pick if there is going to be random spell

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Yeah, I seriously doubt that getting him into a ship and then letting the ship blow it up would result in a game over. These channelers are pulling the world back together, there is no way something as trivial as water is going to stop them. On that note, I imagine they would teleport everywhere and the only reason one would die is if you let them or someone hits you with some sort of super-nuke. The supreme commanders in the game by

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woah, frisky is an idea I hadn't considered. I can just see a pour soul struggling to get their food production under control when that spell goes off and suddently all their towns revolt and armies disband. Thats pretty awesome!

71 Replies 57,800 Views
Reply to Governors in WOM Ideas

I would have to agree with McFungos here. I personally hate AIs managing my towns when I could manage it myself (AI always does bizzar stuff I don't want it to do or builds in a different logical order than I think it should be built.). I also don't really see a game about letting a powerful wizard bring the world back from near apocolyptic war really turning to puppet governers to manage the towns. Like I don't want to say don't include governers, but I don't th

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[quote who="Cuddlelump" reply="4" id="1934301"] Clone: You make a copy of yourself. You're clones share your power, they simply have their own hp and can move about freely from you. Maintaining the clone is a signifcant investment of magic on your part, and if you make multiple clones they start to become unstable, potentially exploding or going crazy and blowing up a town...and then exploding. The spell lets you have a presence on the front lines, without endangering yourself, but

52 Replies 141,812 Views
Reply to GUI in WOM Ideas

I always liked being able to move around in my city. In HoMM 5 you could rotate the screen and the city was very pretty. Master of Magic was kinda strange because everytime you built a new building, old buildings would rearrange themselves. I wonder if there is a way that we could keep this from happening.

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I couldn't agree more. I think some elements should be combinations of others. Lets say you have your basics Fire Wind Water Earth Life Death (6 seems like a good number to me) Fire + earth = magma and metal spells fire + wind = heatwaves and fire storms fire + water = lightning spells wind + water = ice spells wind + earth = sand spells and windy creature summons

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They were summons in master of magic and they are on the cover of the War of Magic game box apparently. So I figured dragons would be one of the most "elemental" features of the game. Thats why I threw them in.

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Well, some elements are often mixed in with each other, so it depends on where things want to lie. ICE - often mixed with water. The aspect of 'cold' could be its own line however. Frost giants and ice dragons would be the big summons. Lightning - less often mixed with air (or I guess light) than ice is with water, but often it is mixed somewhere. It easily is its own element (often is). Lightning dragons would be easy summons along with storm giants. <p

34 Replies 95,486 Views
Reply to UI ideas in WOM Ideas

I forgot to add: COMBAT on 2nd screen! second screen should also have an option to be like a cinematic view. Something fun to watch. This is especially true if there is hot-seat gaming, because the other player will just sit and watch. I know in games past the statement "oh, a battle. I'm going to go grab something to eat while this is going" and that will likely be said again, but it should be said less. It should be super fun to watch,

13 Replies 56,234 Views

[quote who="Tamren" reply="5" id="1934083"]Diamonds. The hardest metal known to man! [/quote] Yeah, but that doesn't count magical metals because.... because diamonds are totally a metal ^_^;;;; Uh, a carbon metal maybe? ... uh... well, I'm sure in a world of magic they can figure out how to mix metal and diamonds to create something as hard as (or harder than) diamonds but as tough and durable

12 Replies 12,935 Views

[quote who="lwarmonger" reply="20" id="1933985"] Also, I have to imagine that magic would be treated a bit different than technology (since learning magic is an academic process, then that lends itself to a bit more focused style of advancement than the more mundane technologies that are reliant upon society as a whole to implement). [/quote] says who? Its magic! It can be just and random and chaotic then anything else. More so even. An

103 Replies 446,752 Views

Just for idea mongering. I'm pro-mission continuety. I'm a completionist. If there are side-quests or something I do them and won't let the story continue until I do. I want to feel rewarded for it too. I enjoy the richness such things bring the world, but I enjoy shiny swords or something even more. That being said, if I go out of my way to complete a side quest, create a cool avatar hero, finish all my research or something similar, if it helps me down

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[quote who="lwarmonger" reply="7" id="1933977"]How about a "War Between the Heavens" type of spell? Since it seems like we'll have various types of good and bad aligned civilizations, make this spell so that large armies of devils and angel like beings burst forth from various nodes (sky for angels, ground for devils, or surface for angels and underground for devils). These armies attack each other and towns/troops of the opposite alignment. Once the war is won (all of the n

71 Replies 57,800 Views

[quote who="lwarmonger" reply="3" id="1933914"]Personally I think having independent AI empires who don't have magic is a great idea. Not having a channeler should hobble them sufficiently that they don't win (relying for magical items on more advanced empires the way the American Indians relied on Europeans/Americans for guns), however large numbers of conventional troops and a strong economy should be fairly effective without guns. And a system where vassals are set up woul

38 Replies 21,816 Views

certainly. Things like Arrmagedon are double edged swords. volcanos hurt you too. Random zombies hurt the user as much as anybody. The vortexes only really help if you are prepared for it (again, possible neutral baddie spawn) I like random meteor falling or fire storms. Better chance of hitting somebody else in a big game, but you have risk yourself.

71 Replies 57,800 Views

well, thats just it. Min-maxing is what a lot of players WANT to do. It makes them feel special. If everybody is a mix, then nothing really stands out. However, if they min-max, it lets them focus on something. It lets them say "yeah, I'm a fire guy" or "yeah, I a sword guy. I know nothing about clubs, but thats ok because I'm awesome with the sword". People WANT to say that. they want to be the sword guy. Leaving it up to

103 Replies 446,752 Views

[quote who="lwarmonger" reply="16" id="1933865"] This methodology enables a game to accurately represent you as a ruler making that shift in social priorities that will enable more inventions of one type than another... but as a character in the game you aren't simply going to set your people out to invent something to fulfill a need. Corporate or government style Research and Development is an innovation of the 19th century, and was not the way medieval or ancient society did

103 Replies 446,752 Views

[quote who="Spartan" reply="17" id="1932987"]Most of those issues should be taken care of with a fully developed GUI and with the power of 64b computing they can all be layered on your screen. If you dont have a64b OS now, x-mas is coming...[/quote] That is how I feel. besides, you have until 2010 or something to get said 64b OS. all you really need is 32b graphics for the UI to work. I think an alternate world that exists in the clouds or on flying

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[quote quoting="post"] Example Building 2: can turn copper + tin into bronze [/quote] actually, I think that is also how Orichalcum was supposed to be created historically. I just bring it up since Orichalcum is a mythical fantasy metal that was supposed to be of great power. So like "copper + tin + magic into orichalcum" could be another recipe. Mithral + Orichalcum into Adamantine Dimonds + Adamantine into

12 Replies 12,935 Views