superfleet

superfleet

Joined Member # 3215457
0 Posts 40 Replies 547 Reputation

lol srry i am willing to help with this mod with balancing i dont want this mod ruined with poor balance. Srry bout calling it dead but i am just impatient. And i wasnt looking ofr news i was looking for a response to me.

19 Replies 21,413 Views

BTW i could be a tester for you if you want perhaps a balancer, i dont want this mod ruined by poor balance. only thing is i would need to be taught how u can change stuff. ive changed stats in other games before but i have never done any modding on sins.

19 Replies 21,413 Views

how the f*** do i install this mod? why couldnt u just make it install like every other one?

263 Replies 837,239 Views

lol qu4r oh qu4r. where you get the idea that i prefer a sub mine combo i dont even know as i dont tend to play vasari because they have too many advantages. hell the only huge problem that i see with vasari really is that phase traps stop sc for too long. i have since learned that subs are counterable, although it requires huge investments to defeat it. as far as i saw, no one has asked for advent or TEC to be specifically improved, only general BALANCE put inplace. i know you dont want it t

114 Replies 54,572 Views

omg Qu4r just stfu. everything you say is just bullshit. in fact in one post you even said that playing TEC or advent is taking the easy way out. I dont know if you are trolling or are just generally retarded but i do know that if the IQ test you suggested was implemented we would never here from you agian. You can't relie on a 5v5 replay for your evidence. All of your evidence is crap, your arguement is practically non-existant and you have no real evidence or proof that your right. so STFU

114 Replies 54,572 Views

bah, phase lanes are critical. without phase lanes first of the entire dynamic of the game changes. im not going into detail as it has already been said. One thing that i also did not see mentioned is that the game would be extremly difficult to manage without phase lanes. as it is i have a hard enough time trying to keep track of everything. keep in mind guys the idea is not to make the game more massive or complicated but slightly more realistic and alot more fun.

34 Replies 75,779 Views

glad to see i am getting responses. anyway the reasons i want multiple ship classes is to make the game feel more realistic. late game the technology levels have dramatically increased and when this happens in real life, sometimes new designs are needed. i do think the civic trees need heavy work as well, due to the fact that as they are, they dont do much except increase your income.

34 Replies 75,779 Views

Warfleet here, this thread is for people who want to make suggestions to Stardock andIronclad about stuff we would like to see in Sins 2. In no way is anything said here official, including if they are even making Sins 2. I do not work for either company so i dont know. Something that i want the most for Sins 2 is more ship classes to perform each fuction. As it is now, we are fairly limited in our choices of ships to perform certain tasks. want i am wanting is 2-3 ships for each fuct

34 Replies 75,779 Views

online games typically only last about 1 1/2 hours. a rare game last 2 1/2 sometimes 3. i havent played any games that were 4 hours long that werentcomp stomps(and ive played atleast 1000 games) {SB}=>Warfleet i think im in love with stardock and ironclad as well. cant wait for Sins 2.

223 Replies 559,402 Views

advent carrier would have way too many sc 10 squads is fine but 2 every level dude? it would way outgun the other caps perhaps 1 every 2 levels is more fair {SB}=>Warfleet

9 Replies 3,917 Views

ha ha cykur im it was proly me was there a volc/ice(cant remember which) inbetween ur hw and his? i remember battles of as many as 60 advent lfs and 40 vasari lfs flying around {SB}=>Warfleet

51 Replies 28,219 Views

there is a way to place remote sensors with vas but it is extremly risky. the maruader has the sabotage ability and in addition to slowing production on a planet it also places a sensor on the planet. marauders are hard to catch too, with their speed boosting and anti-pji ability. but of course placing sensors with a cap is always risky as it requires large amounts of anti matter to jump in, use it, use the speed boost, and jump out

5 Replies 3,278 Views

advent flak is fine but too easy to counter, the advent DO NOT have the strongest scout. their scouts now only have 2 dps. TEC have a stronger scout with 3 dps plus easy armor upgrades. and i mean 3 second stun to whole fleet it would leave subverters as still useful in numbers but it means that 3 or 4 cant keep a fleet stunned indefinetly

51 Replies 28,219 Views