Maxpower179

Maxpower179

Joined Member # 3213319
8 Posts 44 Replies 10,570 Reputation

Yeah, maybe you could have the same bonus not stack at all - either a city has a "love charm" bonus or it doesn't. One can only do so much "loving", after all. Or you could just have it stack up to X times, or diminishing returns. Obviously it would have to be carefully balanced - but every aspect of a game needs careful balance if you want it to stay interesting and replayable for any period of time. That's no reason not to implement things. Even if it got cut

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I'm not sure what you mean by bean counting. I think the cost/benefit analysis would be no different than that concerning which buildings to build. And I had meant more having them be less effective militarily instead of having higher maintenance costs. But it would be fine if this was just for heroes. In too many games your heroes can't do anything but fight.

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I think it would make the game interesting if you could have military units that also had economic or magical benefits for the city they were stationed in, and have a tradeoff between economic benefits and military benefits. For example: In the "accessory" slot you could give a unit any one of the following: Ring of Might = +Attack Ring of Valor = +HP Banner of the Sovereign = bonus prestige for any city the unit ends its turn in Amulet of Power =

6 Replies 6,094 Views