[size="3"][/size] i agree that when you are fighting on 2-3 fronts that it is hard to micro manage 2-5 scouts and consentrate on the battle. i know the AI micro manages and tht often it uses the javelins to scout - this is something the computor was built for in the first place. i agree it would be nice if there was an up grade that would allow them to stop at a safe place where there were no enemy ships - like a dead astroid / astoid belt / gas giant / space junk if they were at 50% or lower in
sorainglion
[size="3"][/size]i have found that in this asin most things concerning the game it is not an either or but a balance of many. you need phase jump inhibitors - i also like a couple of planet shield gens - a couple of hanners - 2-3 repairstaions so that they cover most everything and each other when possibl then i ring the planet with defense platforms over laping them so that each platform can help defend another 1-2 others. it will take a while for an enemy fleet to cut thru this and by that tim
[size="3"][/size]i play mostly tec and i get the akkan as the free cap ship for a number of reasons - it does colonize before all the other enemy ships and defence things are destoryed - after it up grades to colony 2 it starts to give you free extractors which saves cash. the ion bolt feacture is really great and the targeting feature. i usually hook it up with the kol. i have found that i can have 2 kols and 1-2 akkans with a few kodiack and HR cruisers a few javlins lrm and win against larger
early in the game the scout ship is week. is there a way to get othere ships to scout auto like it does? or can you hook other ships to it for protection as in a mini fleet?
when playing on a team, do you get an advantage for your trade ships trading with their planets? does the trade chain of planets expand to include their planets to form an unbroken chain?
when creating a star system and selecting planets for it, what is the difference between a home planet and just a regular one - both the terra and dessert planet have each to choose from?
i was wondering if there is any real advatage to putting more then one trade post per star? also is there a formula for figuring out if extra trdading post are worth building, and do the planets with 2 or more posts have to be in an unbroken chain like the regular post to get the benefit if there is one?
[size="3"]i would like to see a way to select the back ground color - i really dislike some of the shades that currently pop up as they are hard to look at for very long. i would like to see the AI more responce to your directions and requests when you partner with them. i've seen an AI partner sit on just 4-6 planets in a star system that had 30 planets and get wiped out. it would not colonize. also there has been times when it had huge amounts of either metal, crystal or $$ and i was
[size="3"][/size]thanks for the info ... i thought that was the case (that the range upgrades only affected the defense platform) but wanted to be sure.
[size="3"][/size][B][/B]i would be interested in talking to you about playing on your clan. been playing 2 months now as a single player against the AI set to hard and rotate what they specialize in. also what race they are. i beat the AI over 90% of the time. i usually play 2 on 2 or 3 on 3 withj the other players being AI.
when i upgrade the gauss rail guns in the research tree do it make the guns on the kol battleship better or just the defense platfor as the research card only list the defense platform as benefitting from the upgrade?
[size="3"][/size]i was wondering that as well. also is there a formula for figuring out if extra trdading post are worth building and do the planets with 2 or more posts have to be in an unbroken chain like the regular post to get the benefit if there is one?
[size="3"]now that is a good point makr it a reasearch idem with eight reasearch labs with a very high price in $$ - metal - and crystal.[/size]
allowing a team mate to build something in your world would wrk if you had to ok it first - i like the idea that a partner who was playing vasari could build a phase gate there. that would help out in over all defense and even offense. for example youcap a world in an eenmy star system then they could put a phase gate there and save the expense of caping a planet to do so. or make certain things like phase gates and trade ports team assets instead of personal that the whole team would b
this is good info thanks guys - i didn't realize that pirates are attracted to these planets - i usually do a choke point planet and the planet(s) right off it just incase they do try to skip buy or a scout does that. i know when i attack an AI planet that has a big fleet guarding it i do so with a small fleet then after it is engaged send a big fleet right thru it to the next world or even skip another befor asulting. this way i can usuallu take alot before they respond and by that time i have
yes that should have been transfer - and i was talking about within a team what i was getting at in multi star games and you help a team mate out by taking a choke point planet from the other team in thier star system - espically if it is just off their sun. you may not want a planet in their star system or want to keep a flrrt there to defend it. about the other if i can transfer cash, metral and crystal to a AI partner there should be a way to have that AI partner to do trhe
[size="4"][/size][B][/B]thanks for confirming what i thoight i saw it doing. i have looked at where it places defence structures and wondered why there?
there should be a way when partnerning with an AI to get cash, crystal, or metal from them. there should also be away to reannsfer planets to other team members - AI or live. when playing as a team, there should
[size="4"][/size][B][/B]who do you contact to suggest it to the bata developers?
when bulding structures, esp the defense ones is it better to manually place them or to have the computer do it auto?
[font="times new roman,times,serif"][/font][size="4"][/size][color="#0000FF"][/color][B][/B]thanks for the info. what i was asking about in the transfer of resourses was cash, metal and crystal. i have given it to them when i had a lot and they are short. i don't see a way of requesting it from them. if there isn't a way it should be put into the new bata version. as well as a way to directly transfer planets to other team mates.
[font="times new roman,times,serif"][/font][size="4"][/size][color="#0000FF"][/color][B][/B]hi, i do a lot of what you do. i tyr to buy 3-400 in crystal right a way in the first minute ot 2. i like to also right away research out the civilian / engineering tree the icon that allows me to build ship yars at a 40% reduced price i belive it also incl;udes other structures. i only put 1 civ and mil reseach station here and another civ on the closes astroid so i can reasearch the ice and vol planets
hi, i mostly play custom maps and play either 3 on 3 or 2 on 2 but lately i have been playing with 3 teams of 2. i am the only live person the rest are AI. when i set the AI to hard research is he normal in the the other areas or hard in all but specializing in that area? <FONT face=Arial color=#0000
[font="times new roman,times,serif"][/font][size="4"][/size][color="#4169E1"][/color][B][/B]you can set the number of players per star system when you custom a map. i do it all the time.
[font="times new roman,times,serif"][/font][size="3"][/size][color="#4169E1"][/color][B][/B]i was wondering about being able to use different ships to explore with as well ... can this be done?? also is there a way to get an AI partner to give you resourses???