Anthony_Christianson
[quote who="Xython" reply="23" id="2772170"]The hardest thing about making quests right now is the difficulty in testing them. One typo in a quest can make it just not work. This is why I’m lobbying internally (or externally) to get a quest editor made that eases this but will require more documentation. As you can see from above, the quest system is powerful but we’ve only scratched the surface so far. Are you able to release an XSD file so we at least can validate the
Now, on to creating the UI for the wizard.
CAUTION: CODE AHEAD. Let me see if I can get this .NET C# code snippet to work. To Create the existing Quest using XmlSerialization Base Serialization Class Structure based on Quest provided. [code="c#"] using System; using System.Collections.Generic; using System.Xml.Serialization; namespace Elemental.QuestWizard { public class BaseElement {
11. Can we tie the Accept/Deny to QuestObjectiveDef elements? Will you help me, IF Answer=Yes, Yippee spawn GoodieHut, ELSE Spawn mad quest giver?
A few questions, in no particular (logical) order: 1. How do I structure GameModifiers to add 2 rewards. Say GiveItem and Unit:GiveExperience. Is that just 2 GameModifier elements? 2. What is the correct enumerated values for TriggerType? TriggerOrigin? 3. What is the Token_BestFriend? Where is that defined? Can I define my own item under the QuestDef element? 4. How do I define a monster/unit that needs to be killed?</p
MoM had a To Hit base of 30%, +10% per bonus to hit. What made MoM good IMHO, was the special attacks and defenses of each unit. Thrown, Fire Breath, First Attack, Armor Piercing, etc. It was more complicated than simple Rock ,Paper, Scissors. Some units, like Paladins were very tough to counter, especially flying with guardian wind. And Heros were Heros when they got to Demigods. A Demigod Mortu or Torin simply owned. Health and Man
How funny. Out of all the games I have played, MoM, XCOM:UFO & TFTD, and CIV IV are the ones that are installed first on a new PC. MoM (1994) started it all. City building, layers of magic, tactical battles, Adamantium Ultra Elite Longbowmen taking down hoards of enemies, heros with uber-artifacts destroying entire civilizations. Almost every unit having unique abilities. Casting global, city, unit, and combat spells. Aww, the love.&nb