Wraith767

Wraith767

Joined Member # 3207717
0 Posts 0 Replies 169 Reputation

Wraith767 been playing for a few years but only AI. never got into the whole people over the interwebs stuff but i guess i might play a few multi games in the future. been floating around the forums for a while and usually don't say anything till i notice a bug. lets see. personal crap... was an MP now going PD so my times hella thin. i play rpgs and fps though i grew up on strategy. i hadn't found one to play in years till sins came out. oh yea. and hi

209 Replies 1,255,652 Views

one of the two bugs i have come across is ships disappearing. i had a titan and a kol battle cruiser, when i moved them they went to occupy the same space and the kol disappeared. its fighters were still in the gravity well and the drop menu said it was in there but i could not have it visible, attack or move. this may have something to do with the second bug. the second bug is that ships and sometimes structures do not properly use gravity wells. they jump sometimes twice again the d

1 Replies 1,686 Views

I think a decent add on to rebellion would be the ability to flag a system so your ships (Scouts mostly) don't happen to wander into a pirate base early on. it would cut some of the micro down. just a thought.

13 Replies 13,208 Views

I noticed when I'd be allied with an AI I'd be off killing 2 other races while it would continue to send pitiful fleets to their deaths, then I would become hated because I wouldn't support a dumb idea. Moreover, the AI had issues following simple instructions such as attack and defend, it appeared to act sluggishly if at all, lending to the defense of planets that have have already been lost. Will the new patch address any of these issues?

36 Replies 157,450 Views

Scouts detect within the old range but use the new range for the mines they detect, so the mine they target at the edge of their range does not become detected causing them sit there requireing manual movement and detection.

9 Replies 5,465 Views

1. Detect Mines range for all scouts has been increased to 6,000 from 5,000. This should make it easier to clear out mine fields, assuming your ship doesn't jump in right on top of one. *The range was increased but the effect was not at least for the TEC. scouts will use the ability with no effect on the mine they were aiming for.

9 Replies 5,465 Views