Yes, there are only three factions. The look of the person is determined by color, you can have the same crest but not the same color. You can actually have everyone be the same faction if you want, the only requirment is that they are different colors.
Legolan
First, are you sure you are playing the Hard AI, not the Unfair AI. The Unfair AI gets some resource bonuses. (2x I believe) other than that, you could try recording the match and then replaying it to see where the AI's pass you, since it seems that they are doing one thing that puts them ahead of you, you could simply watch the recording and find it. I'm sure other's will have more advice, I'm still learning the game (although I've beaten the hard ai before) so I expect others will hav
I'd bet droids. That seems to be a staple, since we already have aliens we'll probably get some Sentient AI. Although who knows, maybe Stardock will surprise us :) I don't really care as long as they make them balanced.
No, frankly I haven't seen an RTS pull of a good campaign recently, and even if the devs do make a decent campaign normally you play through it once, then never return. IMO the resources are better spent on diversifying and balancing the factions. @Krases, that does sound pretty interesting. I personally know nothing of modding in Sins, although the last game I played, Supreme Commander, was very mod friendly which was nice. Any way, I'd rather see better balance and more ships etc
If they'd just make it so you had a one minute warning, and the pirates left when the counter hit zero, then it'd be fine IMO. Or else make it wait 5 seconds after the last bid. Something standerdized, as is you can lead and lead and lead in the bidding war, and then they up it, and before you can respond they launch. Pirates are fine as an idea, the stupid countdown/launching system is not.
You do realize that many of these things could lead to longer games, something the MP crowd doesn't really want. Certainly more variety in the diplomecy etc would be nice, but I personally like the current tactical/logistical differentiation. It does need to be "Real time" as well. Also, as fun as making custom ships might be, balancing them properly so as to avoid massive imbalances would be quite difficult I'd think. Although certainly, the lack of any ability to give units/
Centurion is correct. I have had RA give me Enforcers before I had actually researched it several times before (against the AI). I also don't believe that the ratio is affected by what you tech. It does not give you either of the support ships though, so you have to build those on your own.
Often times people will quit/surrender when one side has obviously won though.
I would figure that subverters wouldn't affect you as much since as long as auto attack is on they will still respond once the effect wears off.
[quote]Which doesn't make sense. It's fine if the ability stops them, but it shouldn't cancel orders and the stunlock of the marauder just equals loss if you get caught by it early game.That level of micromanagement is just annoying more than anything else.[/quote] I agree with this. I don't see why stunning something would change it's orders. It's not like you mind wiped the captain or anything :P
It's called eXpanding. Depending on the map size, this tactic will either be effective, or a game winner normally. On smaller maps there are so few planets that siezing them early is cruicial (and getting the infrastructure upgrade quickly). You have to realize, teching up has a pay off time, until that time is met you spent more on teching than you got in benefits out of it. It sounds like you're teching too early, losing too many planets, and then he has a greater econamy than you (fr
The second level turns the cooldown for the ability from 420 seconds to 360. I don't know if it affects the size of the fleets called in, but it drops the time from 7 to 6 minutes (saying those numbers are in seconds which I'm 99% sure is correct).
Yes, it certainly shouldn't cancel the orders. I assume you had the ability on autocast? If so until 1.1 you'll probably simply have to watch your Marauder to make sure it doesn't happen anymore, although it certainly should be patched. Not sure if this affects other capital's orders since I never have my ships autocast so anytime they use an ability I'm watching them.
Well I played my first online game today. I must say, despite the fact that the SP was incredible, I enjoyed the MP even more. It was far more interesting to me to play against another person. P.S. Not sure if I should make a post about this in the tech support, so I'll ask here unless someone says otherwise. When I was playing, one of the other players ended up having to leave. When he left, about half of my sound went, the sound effects and voice overs. The music continued to play, b
HC are Heavy cruisers the: Kodiak, Destra, and Skarvos enforcer. They are good vs LRM's and weak against bombers(I think).
While not being an expert myself, it is my impression that pulling off a RA rush in 1v1 is basicly impossible and still very difficult in a 2v2 since they can simply rush you and crush you before it comes online. That said, I'm sure someone here more experienced than I can help you :)
This is something I'd like to know as well... I've been wondering what exactly, it means and how one gets it for a bit now :P
Larger maps will always result in longer games. Although if time is going to be an issue then I suppose you could always turn everything to fast I suppose. (I would advise using the 2x speed if neccesary, but I don't know if that works in multi-player. It didn't seem to work last time I did a LAN game...)
I agree with DessanT. A blockbuster mobie would clearly check their facts after all, it's not like they'd have motivation to make it look more spectacular than it really would be. After all, if the water level would only rise 30 ft, then clearly people wouldn't fall for them showing massive water level increases right? (BTW the 2007 IPCC report on the expected water level increase for the years 2090-2099 was between .18 and .59meters. http://www.aaas.org/news/press_room/climate_change/media/4th_
If a game ran longer than an hour then I take that you would save and reload a the next play date? If so, what's to stop someone from loading it in SP and seeing everyone's techs, fleets, planets, positioning etc?
I'll come online once I can beat the AI's competently. And as long as people won't call be a noob for losing a game :P Proper balance might not hurt either. I left my last game because it wasn't balanced well, and I for one enjoy competitive matches against other competent players. Not fun when there is only strat to try. Albeit, it seems Stardock is interested in making sure the balance is fixed up and good, so far I'm impressed by their support.
One month till 15.