Legolan

Legolan

Joined Member # 3207556
0 Posts 6 Replies 1,440 Reputation

[quote who="Chaoticon" reply="1" id="2233969"]I wonder what got messed up this time. [/quote] It put everyone on the same team. There are two Light and two Dark, it just put everyone on Light for some reason.

2 Replies 1,194 Views

[quote who="transitive" reply="1" id="2233571"]this is a fundamentally good idea. it will need refinement and tweaking and playtesting to get the numbers right and find exploits or other oversights. [/quote] This. I think this could act sort of like reclaiming in Supcom. It gives the person who is losing a method to recover if they play effectively.

37 Replies 99,737 Views

[quote who="ferm1nc" reply="2" id="2226771"]They would NEVER ruin an RTS by adding such a luck system. Its just not good for the genre, sorry [/quote] This, I hope. If it is random, it is bad for gameplay. I have yet to see an exception.

11 Replies 38,375 Views

[quote who="SyDaemon" reply="3" id="2226848"] Quoting PurplePaladin, reply 2 Ya, with Stardock, we get great, detailed updates almost every day, but, unless I've missed something, I never see anything from GPG; and since they are "in charge" of lots of things Stardock has little say over in Demigod, it's a bit troubling. . . They do post on the forums every now and then, when necessary. Stardock is doing it on their behalf. Like I've mentioned in a

45 Replies 82,656 Views

[quote who="Retroromanic" reply="6" id="2226627"]Call if however you like; if that item is supposed to make you invulnerable for five seconds while not being able to do anything, using HoL prior to it does not change the fact it's abuse of the system. Or not. It's not a burning issue anyway. [/quote] Does normal regen still go on with Orb of Defiance? I assume so, in which case I would also assume HoL regen is allowed. Although IMO it ought to

17 Replies 3,102 Views

[quote who="Sakhari" reply="16" id="2224875"] How would 5v5 work with only 8 DG? AGAIN????? 1 per TEAM, read again: T E A M I think the concern regards how this would work in Pantheon since there are only 4 choices per team (the same concern I expressed in a similar thread yesterday) but I suppose that's another issue. It's hard for me to get worked up about this because (*edit, as the first reply already said) the exampl

34 Replies 15,805 Views

[quote who="TheGuildfordStrangler" reply="20" id="2224957"]OP should stop playing demigod if he's as bad as he says he is. [/quote] Seriously. Gotta love the attitude, he isn't telling us what to do, he's TEACHING us.

46 Replies 16,447 Views

I have this exact same problem. I only became aware of it after watching my brother play Demigod on his computer (which has a more recent card). Every single one of those bugs which the OP's demonstration video showcased happen to me as well. I have a 7900 GS which is fully patched. So I suppose you can add me to the list as well :P I hope they fix this moderatly soon (I'd love to have the same pretty visuals as my brother has!) I hope they get this solved once the connection

45 Replies 82,656 Views

I personally have never had an issue with Impulse. It is quick, works nicely, and doesn't auto start every time I log on. I realize some people may have issues, but for the non-warez group who are just going on about DRM, get a grip. It isn't intrusive, and it lets Stardock insure that people have an incentive to still buy the game for SP. Downloading the patches isn't a problem. If you have good enough internet to come here, you have good enough internet to download the patches :P

285 Replies 946,629 Views

If a Iconus Guardian uses repel while a ship is charging it's jump drive, the ship moves (often past the jump window) but it still jumps. The actual window is purely cosmetic. Of course, otherwise Guardians would be too powerful, since they could keep everyone from jumping; I don't see how they can really fix it though (barring moving the jump window with the ship, which seems a bit un neccesary).

5 Replies 3,282 Views

Wow, I had noticed this before, but I've never gotten anything this bad. I've played multi some, but mostly been doing single for time issues lately, so I can just imagine how annoying that would be to get hosed like that in multi. Hopefully they'll fix this for 1.1 After all as San Tsu says, they just need to make sure the HW has phase lanes to all the "starting" planets. Should be even easier since it doesn't count them I'd think, albeit I'm not a coder. Still it'd be nice if they would fix

41 Replies 94,323 Views

[quote who="peet67812" reply="2" id="1862034"]if you dont have anytihing to say that is usuable it's better shut up[/quote] The irony...

4 Replies 11,892 Views

Actually, I don't think there even is a limit to how far out of a gravity well a ship can be pushed. I was playing on doppelgangers, as Advent, and when I was using repulsion on a TEC fleet, after I killed off the fleet I saw all my fighters and bombers flying off. Turns out one of their carriers had been knocked (and I don't think it was the repel, it was waaay to far for that) out of the system. It was actually closer to one of the other planets then the star. It took my fighters over a minute

12 Replies 24,968 Views

I like most of the ideas here (more planet types, perhaps one more race, super-capitals, greater diversification within factions, starbases etc.) but some of these I really don't like. Namely random events. Please please please do not add random events. Unless it is toggleable so we can just turn it off. If random events became part of the game, then MP would be destroyed, since you can't plan for random events etc. Anyway, I'm certain they'll make a good expansion and I look f

169 Replies 187,062 Views

As Advent I go: 1. Colony ship for quickest expansion. 2. Halcyon carrier once I have a decent sized force of illums, the energy cooldown bonus gives the entire fleet a nice damage bonus. 3. I normally don't have more than a few caps at the end, just a large number of frigates and cruisers, but generally look for the caps that don't fight as much as they support. Something that will help your frigates is very helpful.

18 Replies 9,470 Views

[quote]With the nerfing of RA and the Subverters, I'm wondering if it will even make sense to play Vasari anymore at all in 1.1.[/quote] Yes, after all it isn't like everything is bad for the Advent. It seems the Domina is getting a sizeable boost. Of course, given that the Vasari carrier has that healing cloud ability which does affect their strong (Individually) fighters/bombers it might be that with the increased importance of strike craft that this means vasari could p

11 Replies 3,393 Views

Well it's just the size of the gravity well where the ship combat takes place. You can move slightly outside the gravity well, almost all ship combat takes place inside the planet's gravity well. Also the edge of the well and normal empty space is where your ships will come out of a phase jump. As such having a larger gravity well just means ships have farther to go to get the planet. Smaller gravity well means they can get in-range of the planet quicker. Aside from that, it doesn't rea

10 Replies 19,415 Views

It may not be the best, but it is certainly very good at the least. I for one have yet to have a single instance where the UI was either "in the way" or didn't allow me to easily do what I wanted. Overall I find it pretty intuitive and it certainly fulfills the required usability needed for the game.

13 Replies 30,253 Views

This has nothing on what I've seen though. I have seen planets several times with both the dense core (+33% gravity well size) and the porous core (-33% gravity well size). Which makes them just be normal...with extra text :P I think they didn't ever put in any exclusions with those.

10 Replies 19,415 Views

[quote]From the Combat Mechanics post[/quote] Where is that exactly? I looked in the other forums and I didn't see a pinned post that seemed to reference Combat Mechanics. A link to it would be nice, since I'm still trying to figure out exactly what all the different values do.

16 Replies 45,591 Views

FrogBoy (I think it was him, one of the Stardockians anyway) said in another thread that their cost would be increased almost proportionally. In other words, they have more squadrons, but cost more. The Squadrons would be 10-20% cheaper on average though, giving them a slight buff. And yes, it is reffering to the cruisers. I believe the term "Frigate" basicly includes all non-Capital ships.

9 Replies 5,558 Views