Mazzarin10

Mazzarin10

Joined Member # 3206800
2 Posts 2 Replies 129 Reputation

How about something as simple as this. There's a tab in the city screen that lets you choose trading partners for the city. When you found a new city, it automatically gets added to the list in it's possible trading partner cities and a caravan unit starts to try to make it's way there. When it arrives unmolested a level 1 road is built along the path taken by the trader. If a monster or a hostile player interrupts the caravan unit, then no road is built. That way, a safe path bereft of bandi

287 Replies 654,066 Views

In the current economic beta, everyone is using their essence to spread their civilization as fast as possible, something that will probably be a very viable strategy in the full version as well. You scout new areas, found a town in a strategic location, spread your influence through growing your town, and make smaller towns at the border of your newly expanded territory, thus spreading even further. That results in a huge population, a lot of gold, a very high research rate and access to man

2 Replies 4,585 Views

In several different circumstances, most involving either a monster or a dead end in a mountain range\inland lake area. I've stumbled over it three times now, just make a bunch of scouts and tell em to head on out. One of them will eventually drop out of Autoexplore, and just stand there. The lazy coward! http://www.screencast.com/users/Maz

0 Replies 2,562 Views