Why does Elemental need a cool looking world? I've got another answer to that question : if it does not look cool (say, like galciv which was not so fancy) my girlfriend will not play it. And this would make me sad :(
ese-aSH
You MUST keep that graphical touch. :) so fresh... It reminds me think of the first days of warcraft3 and TF2 (well it does not look like the same, but it is as original as those two).
[quote who="GW Swicord" reply="13" id="2050483"]Quoting landisaurus, reply 10...You don't want to just press 'end turn' for hundreds of turns on end do you? ... Maybe not hundreds of no-input turns, but I'd *really* love to have a hundred years go by with nothing significant happening. Ludicrously large maps deserver ludicrously long timelines. Quoting ese-aSH, reply 11... MM is interesting as long as it needs reflexion ; once its just a question of patience and endurance it b
[quote who="landisaurus" reply="8" id="2049622"]Well it is 4X strategy, so I can't imagine micromanaging being much of a problem (since its not like there is a time restraint) [/quote] sure, the problem is not having some MM to do, the problem is when some tasks become too repetitives and must be done several times in a turn (check cities warehouses for each city, check each caravans will be able to unload all it transport etc...). MM is interesting as long as i
thanks for the answer =) I think I'll have to wait the release then, I rarely buy a game until I've played the demo (moreover when its to do something which is my job) This game looks promising, do a great job !
a lot of good ideads but a huge risk to me : either to much micro requierd OR rely on predefined (and suboptimal) algorithms. The Anno / Colonization resources management looked very painful to me, I would call a 'perfect mix' something with the 'required resource' notion (as in Civilization) and 'available resources per turn' (as in dominions), but caravans/warehouses micro-management... well I'll wait and see. It looks quite simple when exp
a beta without graphs is rather an alpha no ? :) call it a beta primitv ? okay ;) (our customers would not accept a beta with cutted features, but we do enterprise softwares, not games :p) Anyway, you're totally right, the initiative sounds good to me since your primary concern should be the game mechanisms, not the graphics (im sure your cloth map still looks better than dom3 default ones, yet I spend hours on dom3 :D) what are the&n