halmal242

halmal242

Joined Member # 3198180
87 Posts 674 Replies 855 Reputation

I have been wondering why not set it up that docks can be used on beaches thereby making ocean side settlements more attractive and advantageous. Would you just need to change the restricted tiles to include beach right?

8 Replies 6,378 Views

If you think about it Janusk is sort of a henchman to Relias. It also make sense for them to just not have the ability to use the magic books and only have access to the adept trees at unit training. I like the idea of a hero stack for Altar it makes them the adventuring faction, which follows their traits.

16 Replies 27,809 Views

I found a second xml error in the cutscenes for stalkers as well after you pointed this out Parrotmath you might want to report it since they listen to you more :)

40 Replies 132,525 Views

I have seen this but its been a while. However I noticed that whenever you look at AI starting cities they almost invariably have really high stats and got to thinking that if the areas surrounding where they start don't have a spot that meets some min req they won't settle and then get stuck because they can't follow their predetermined script order for settling.

19 Replies 20,528 Views

I have tried this and it seem to work for single units and spells and prevents rampant negative values on AI's. This can hamper an already restrained AI but it keeps the game fair. For all spells and resources that "cost" something simply put that something as a prereq. This makes it so that the game will not cast a spell unless it has X amount of mana. This also prevents negative horses and iron as I have seen on the AI screen.

0 Replies 5,530 Views

Alright guys I want to switch gears over to LH for working on the Armor/Weapons/Training mod. I have done extensive research and know the basics of what I want o do but I want to re-implement the encumbrance system which is still there but the UI for showing how much you are encumbered has been removed. I have isolated it down to the UnitDetailsWnd DesktopX file within the screens folder. I could just pull the file from FE over to LH but then you lose the traits button.

3 Replies 4,839 Views

Alright I was hoping this might be usable as a work around for adding scripting to the game.

3 Replies 4,113 Views

I know that the game interprets between what it considers melee and not melee units for where they are placed when a battle starts, what I would like to know is how you can force a specific unit to be at the front so if you made a tile at the midway point on a tactical battle map that unit would spawn there only? This question is specifically with a thought towards town battles. Have a single unit called "Town Wall" and it auto summons additional wall units across the ba

1 Replies 7,716 Views

Hey guys, I have been watching the progress on the Dynasty mod and got to thinking based upon the responses from the Devs on the various questions so it can be implemented and started thinking. Is it possible to add scripts into the game through the DesktopX files that the game uses for its various screen UI's? I know that many of the games basic functions are within the exe file but I was wondering if this could be used as a work around instead of diving into that cod

3 Replies 4,113 Views

Remember though, it has been a hundred years. Rivers for the most part should be reasonably clean with the exception of ones coming from areas open to deeper rocks and carrying dangerous mineral contents. So chasms and areas like Abeix lair should not have good food from rivers but others should. I think Heavenfall did something like this, polluted rivers in his Stormworld mod.

26 Replies 25,148 Views

Not going to lie to you Frogboy, that is kind of what killed my want to finish my armor mod for FE. Every time I thought I had what I wanted to do finalized and would start to implement something drastic would change by the time I was able to work on it. Though I was delayed by school/life circumstances you are delayed by management/life circumstances.

55 Replies 151,989 Views

Yay, a quality AI post that appears to be well thought out and constructive and was Frog approved!

55 Replies 151,989 Views

Erm this is describing what many of us have asked for which is a tactical mana pool as well as a strategic mana pool. One can not be used for the other so the AI always has mana for combat, maybe not much if they had a big battle but they do have mana.

9 Replies 14,646 Views