Just to put it aside - obviously some monsters / armies have to have charm immunity / resist (resist can simply be added to monster level in calculation). Several things: 1) To make level difference more significant you can use (Target lvl - Caster lvl) ^ X. you can tweak X or make it XML variable. 2) There has to be some upkeep for charmed monsters (mana / food / both) 3) a cool thing would be to charm your own troops - if you are low on resources but high on
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