LoTeK_83

LoTeK_83

Joined Last seen Member # 3189396
0 Posts 8 Replies 357 Reputation

@GoaFan77 Err..begging for features?? Oh my!..Look - this is going to be my last reply on this little charade we're having since we went way out of topic and I'm feeling like I'm hijacking someone else' thread, really not used to. We appear to be on two completely different frequencies and it can be a drawback when using virtual form of communications. You apparently built up a wrong idea around my suggestion and replied in a way which resulted in me feeling insulted (

827 Replies 2,305,312 Views

YAY!! More karma for Annatar11, shouldn't that be enough [e digicons]:thumbsup:[/e] . Worked perfectly, thank you! I foresee some nice lan sessions this weekend with my friends. Joshyboya try updating your HW2 to 1.1 (and eventually 1.2 Community patch) and setting your graphic card to render in OpenGL instead of D3D (from the control panel), mine runs fine. For the records, I have an nvidia card (9800GX2). I've heard of possible issues trying to run HW2

18 Replies 93,371 Views

Rude? I was just giving you my friendship after you basically told me "Do it yourself", you kinda searched for it. And on another note, that's not what you said, that's what you're saying right now. Better think on it some more the next time will ya? That said, is anyone going to see this "crude" modification or it's just for sake of saying it? Lo

827 Replies 2,305,312 Views

Really good work there. Homeworld music is definately something I was missing. I played around with the Kushan so far and I noticed both the Arrow and the Blade (fighters) won the same ingame description infocard - what's the deal with them? Also I noticed civillian ships are a little bit oversized when zoomed out at least (contructors, trade ships, refinery ships, etc). Edit: Just tried the Kadesh, their mothership has some problems with abilities. They keep "auto-cas

82 Replies 150,174 Views

[quote who="GoaFan77" reply="12" id="2313374"]If you really want the sins plus planets in their, you can always add them yourself. It's not all that hard. [/quote] Now that's really a rare show of wisdom I must say, thank you, it was short but I ejoyed it. Why make the mods in first place then when users can do them on their own isn't it? Lo

827 Replies 2,305,312 Views

[quote who="MercenaryMuffin" reply="1" id="2307117"]Hey Jason, is there any way to get the Celestial Bodies mod to work with yours? The only thing better than laying waste to rebel scum as the Empire is doing so while colonizing awesome looking planets.[/quote][quote who="JasonFJ" reply="2" id="2307658"]Hehe I totally agree. I'll be releasing the Requiem v2.4 enabler mod this coming week.[/quote] May I also point at Sins Plus planets? Perhaps not all of them but I t

827 Replies 2,305,312 Views

The need of more inhibitors to cover more range make sense to me, it force the player to sacrifice some defensive capabilities in order to have a wider and guaranteed 700% charge rate penalty area. However if you place the inhibitor on the front line instead of the other side of the planet it can cover both jump angles, but there is a higher probability it becomes the first target (forcing the player to counter this making more than one in the same area, like the AI does). To me that'

827 Replies 2,305,312 Views

I second all of that but again I know little about SW lore on these details. Definately having 8 Maria with Armistice makes you virtually invulnerable with 4/5 Mc80 repairing the fleet each time you cast it...and if things go bad the last one is for retreat. The Lib Starcruiser have usually a fewer presence inside the fleet, I don't build more than two.

827 Replies 2,305,312 Views

I'm sorry I can't help with 3DS Max, but I know what I consider an easy way to get an XP system working. Virtualize! A virtualized XP machine can be setup on windows vista using any free virtualization software. On the other side 3DS Max may (I suppose it's some graphical software) need resources a virtualized machine may not be able to provide, but it's worth a try if there aren't better options.

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I'll quote myself from few posts above, just in case you've missed it, we're on the same boat. [quote]I think I don't start Sins vanilla from when Entrenchment was at the first public beta and I don't plan to do it anytime soon, it's like going backwards to me and I'm just not used to that, mods or not mods.[/quote] I was just pointing out that this isn't 100% exact: [quote]Except those who bought Entrechment.....[/quote] In the context where it was, sounds lik

791 Replies 1,939,535 Views

I was of the impression that Stress told there's already a working version of the mod but that's just not for Entrenchment (hence why his 'be fine with what you already have', otherwise I didn't get it then..) How old it is what do one care if it works w/current version? And players are not a must-be if you're looking for sp to try it out. If it doesn't work even with the current version of Sins (not E) then well..no play of course. Lo

791 Replies 1,939,535 Views

[quote who="FrznMD" reply="12" id="2284704"] You already have a version of the mod released. Except those who bought Entrechment.....[/quote] Sins is needed to run Entrenchment so all you have to do is start Sins (not Entrenchment) with the version of the mod for Sins (not Entrenchment) installed and you will able to play it...without starbases/techs/etc given by the micro-expansion. I think I don't start Sins vanilla from when Entrenchment was at the

791 Replies 1,939,535 Views

[quote who="Rnick" reply="19" id="2284382"]You don't have to be a programmer/modder. You just have to delete 2 files in the mod, in Textures I think: Skin_Tech.tga and Buttons_Interface.tga.[/quote] That's good to hear but since it involve 'deleting' I suppose that is the way to make the minimalist hud go away. I actually like it, apparently some other people as well and I was just worried that if it go away...putting it back will be a lil harder. The solution you are

827 Replies 2,305,312 Views

[quote who="kryo" reply="11" id="2283757"] Forcing you to go through battle.net (which is free) should not be a big deal Yup. Even when I played SC at LAN parties years ago, we always just used battlenet. Unless you don't have internet at home (in which case it's unlikely you'll be the host of a LAN party anyway), this won't have that much impact on you. It will affect VLAN-using pirates, though.[/quote] What if the house where the lan party is going on doesn't have an inte

80 Replies 221,868 Views

I will speak from a player point of view as I don't mod and I'm just expressing my personal opinion. Honestly, this will probably 'hit my trashbox' to be a tad rude, and that's wierd. I can't imagine Sins E (cause starbases are a must in there) without a good Trek mod on the TNG/DS9/VOY era (we even have Babylon, freespace...oh my I'm nostalgic now...), with just the original models and things seen in movies and series, not TOS or ENT as those would require a standalone pretty

24 Replies 19,965 Views

Um..perhaps it's possible to make it a selectable option? So people doesn't need to get on the code to add/remove just in case they aren't programmers/modders, like me for example, and this get sorted? Btw, Mc80 and Mc80a names or descriptions are still inverted (I don't know which one as I'm not a lore master but they are obiviously inverted if you read them attentively), since 2.2.

827 Replies 2,305,312 Views