[quote who="Noldofinwe" reply="12" id="2113200"] Btw. how big can the maps get?[/quote] I think one of the devs basically said "as big as we can make them" :D
Gnats3
Looks great [e digicons]:thumbsup:[/e] If items are submitted by users, I'm sure there will be plenty of crazy item names. Some of the vanilla items do need to keep their originality too though [e digicons]:grin:[/e] . It was pretty disappointing when the Demigod AI names went from funny random stuff to standard fantasy names.
The beta will probably be released June 18th or something [e digicons]:P[/e]
Spells that weren't just direct-damage types would be awesome. Spells that change the environment, like flooding or lowering/raising/otherwise affecting land would be fun and pretty effective in various situations. Illusion and conjuring magic would also be great. I would like to challenge Stardock to [i]not[/i] include a spell named Fireball, actually. It could be a way to really advertise the spell diversity :P
The current idea of receiving additional tiles on which to build your cities as the population of the particular city grows is a good idea, but sounds like it has one problem. This problem is, in my experience, present in many games with "campaign map" type setups, like Medieval 2: Total War. Basically, building your cities gets really boring after a fairly short time. Sure, at first you will have fun reading the descriptions and figuring out which buildings to build when, b
I was thinking more like quotes from older sources, like the ones that Medieval 2: Total War and probably the rest of the TW series had, although some from fiction would be good as well if they are legal to use :D
Having a mix of game-lore excerpts and real quotes depending on the situation would be great :D. I'm not sure exactly how the games in Elemental are set up but for example if you had a map/campaign that specifically followed the storyline, you could use the excerpts, and for "normal" skirmishs you could use real quotes.
I think having quotes would be great; they are certainly better and more interesting than "tips" that don't really help anyone. Fake trading cards might be a little much but a large pool of a mix of fictional and historical quotes would make the loading times very bearable, especially if they are thought-provoking. Maybe the devs could even let community members suggest quotes to be added to the final game :o
"Public beta" probably means that anyone who preorders gets in versus a "private beta" which would be the invite-only type. Stardock doesn't seem to do the "come demo our game!!!11" type of beta at all. And really, as some other people said, June is still Spring technically. The summer Demigod beta started in early September IIRC, which is pretty late in summer.
I think it is important that Elemental has very "strong" music. Many games just have background music that you barely notice. If you are managing your civilization or whatever and not actively fighting a battle, some good music will help keep you interested. Improv music is ok but in my experience it hasn't been particularly impressive. The iMuse system that Zubaz mentioned sounds like a good idea :).