[quote who="Frogboy" reply="8" id="3379295"] the short answer to your question is yes, perfect should get better in future updates. the biggest perf hit is the number of draw calls to, believe it not, trees. So there are a number of things we can do to address that.[/quote] Aha! Trees are the culprit! Thanks Frogboy for the reply. Here's hoping for some optimisations, or some new graphics options to help reduce the strain on the engine. tjashen, we may
Bukeagle
Hmm, not quite the problems I'm having, but thanks for the replies. The game isn't unstable- it doesn't crash, or behave in any weird way, and strictly speaking it's not un-playable. I'm just wondering why frames per second on the world map drop from 60 at the start of the game, to mid-20s by the time more than two cities and various creeps are being displayed. It's jerky as anything. I COULD just use the cloth map, but I feel I'd be missing a big part
Sorry, should have been clear, I meant performance on the world map, not the battle maps. Like, when you see more than two built up cities at once. Would be great if there was an upgrade in the works.
Great game, but not so great performance. Was hoping LH would run a little better than FE, but this doesn't seem to be the case. As soon as mid-game sets in, fps dip into the low 20, and lower. None of the graphics options help, either. So was wondering: any chance more performance could squeezed from this engine? Or, if not, maybe a graphics option added that would let you disable, say, individual details in a city (as I suspect this is what kills performance)?
Just as the title says: are ambient sounds bugged in Legendary Heroes? In vanilla FE, I know ambient sounds, such as birds and rain and whatnot, played somewhat sporadically. Events such as building a city seemed to be their trigger- then, after a few turns, they'd ABRUPTLY shut off. Kind of immersion breaking, playing on a dead silent map. They'd eventually come back, in one form or another, but not for long. I think it's after a battle that they will disappear
Excellent! I bloody love this game. But, any chance Curgen's Volcano will be fixed (I'm assuming it needs to be)?
Yep, the sovereign escaping is the quick and easy fix. This is obviously a bug then. Pity! I had one civ destroyed before I realised- hollow win, indeed.
Hi there, Just wondering if Curgen's Volcano is bugged in 1.01? Last game, I used this spell to remove two civilisations from the game simply by targeting this spell on a sovereign/army: despite at least one of the civs having another city (I loaded a quicksave, ran around and had a look), the civilisation wiped out message appeared and that civilisation was removed from the game. Was satisfying (a bit like a fantasy nuke!), but seemed like a