Madocs

Madocs

Joined Member # 3179638
1 Posts 22 Replies 224 Reputation

Mmm good point OP On another note: I do wonder though if the technology tree is a little flawed in that if you miss a basic technology, like for instance harvesting, and you try to come back to it later, it will cost and take so much longer to research than it really should. I like the idea of costing that was seen in Galact Civs, or things like Master of orion or MoM. Why did we move to this kinda crappy linear progression of technology.... "Lets research and then we migh

9 Replies 4,320 Views

Soft Cap sounds like a good idea. I dont mind the fact that only certain city levels can gain certain buildings. How about when you level up the city, and decide on it's bonus, it can also determine what buildings may be built. For example an enhanced granary can only be built in a city with a food bonus; or top wall defence (??fort) can only be build in a city with a defence bonus... this would make choice of city specialisation more important .... Just a thought. T

50 Replies 142,921 Views

Hmm good ideas Of course you have the normal stat buffing spells, like Strength (or call it somthing like troll strength or something). Or increase combat attack speed (haste I Think is alread in the game huh). Armor spells and attack spells... or even spells that give a chance on hit of doing something to the defender (like freezing them or stopping their next attack). Tree of Elune (or another name) - Creates a tree that lasts for so many rounds, that

13 Replies 49,378 Views

There are a few of these entries. Some have said to click off auto-turn. I did that and reloaded, but it didn't work. I might try to go back to autosave after taking auto-turn out.... Others said something about turning the map to cloth map.. I assume this has to do with the memory.... Main point though is that it is a bug, which I assume will be looked into now it has been mentioned with a few save games to show it. Betas are progressing fast, so it shouldn't be too

2 Replies 1,391 Views

Hmm I haven't been able to be online apparently when someone else is online, so I wouldn't know. In saying that I could get a 1v1 AI game. It seemed to go very very slowly.

1 Replies 4,226 Views

Bloody work keeps me so busy I haven't played for a few days. I will look tonight and see if I can show specific things that seem to drop off on my build screen when I hit level 3 city. But there appear to be less options of things to build. I know some things upgrade like houses, but will double check and get back to you.

5 Replies 2,417 Views

Hmm some of those are interesting. The horse one I think just gave me a bonus to movement.... The offense and defence only add a portion that is rounded down I think, so reading a book when you have 5.3 attck may then give you 5.6 attack, which reads as only 5 attack on the screen... The character screen itself shows thesethigns better, and you can use the items in that screen as well. Experience book is for spell research I think! Hmm other things worth lookin

2 Replies 1,215 Views

Playing the Beta at the moment obviously. I am hoping that at some stage the gains from levelling will be tweaked. I find that I am just putting points into essences and health because the benefits from increasing the others are just too small in relation to these stats. Essences means more cities more strageically placed, and health to survive, because for 1 level to increase attack by only one point with no gains in health is not much fun. I guess if you gained a

6 Replies 27,019 Views

Yes I think though the idea of Fortification goes back to Warlords. Don't ask me how long I wasted on that game. One time spent 48hours straight on it.... Obsessive perhaps?

8 Replies 6,174 Views

Eye of the Beholder... ooo those tunnels were neverending it seemed! And Yes I think many people have been waiting for someone to take a page from MOM and make something like this. It has been a long time coming (too long). How it turns out will depend upon how the betas go IMO. I hope that there is not too much influence from things like WoW (although take the good and leave the bad). Also in such a large game, there can be a tendancy to get tooooo technical

10 Replies 9,118 Views

Scale up? You mean having the houses the size of lumbar mills? Or am I mis-using the scaling Idea.... My thought is more that we need smaller houses and smaller towns to match the reality of distances.... I have never seen a mountain in real life as small as 4 houses in a row.

141 Replies 249,265 Views

Ideas: For a start I think that some quests will need pre-requisites . This would mean that you could base some quest on attributes or trading skills . For example, your son (include dynasty action in the quests even... who has children? If you have children you know what real world quests are), asks you about trading. Your quest, trade a certain amount with a specific other sovereign.... this would encourage tra

176 Replies 646,883 Views

I found a similar problem in that once I had soldiers and my city was at a certain level, the soldiers would get stuck. They wouldn't be able to move out because there were buildings in the way. I believe we should be able to have our own troops (and/or allies troops) be able to move over our own cities to be able to move beyond them. I found this to be a huge problem to gameplay, and possibly needs to be addressed in this beta, unless there is something I too am missi

8 Replies 6,174 Views

Mm True, I still prefer the idea of scaling down by 1/4. No cities are that large for only being a village or minor town. If they were smaller and not sprawling totally out of scale, there wouldn't be the trouble with the distance between cities.

141 Replies 249,265 Views

Yeah was thinking alittlemore on it. Wheat fields should be bigger than just 4 hut sizes... Keeping the resource the same size may not be a bad idea. You could just make the graphics when it comes time for it, look more like a big field of wheat... which it is. Perhaps you could upgrade buildings or items. Fertilisation / irrigation / better mining extraction / 2 storey houses etc... In saying that, I would hate for it to get too tedious to be bogged do

141 Replies 249,265 Views

Mmm Yeah I hear you, After playing it now, I still think that room may be an issue. Doesn't seem too realistic.... My thought would be to make the little squares you build on be 9 units of a bigger square, and perhaps allow normal building on certain resource squares like wheat, but not on forrest for example. I am just finding the size of the cities out of scale to the map, and think with the use of the zoom, making building smaller to be a much better idea.

141 Replies 249,265 Views

Just downloading it now, but from the look of it and what I have read I wonder: Whether the buildings are too large in scale to the rest of the map. Hence why one city gets too close to another. I dont know that that is realistic. I liked MOM in the way they did it. They had different relative sizes and icons for the different sized towns.... perhaps you could zoom in to it, but still see roughly what it looks like on the normal map.... Just a thought, and as

141 Replies 249,265 Views