It would be easy to spice it up.. You could make all maces/warhammers have a chance for stun. Have different bows... one with quick speed but low damage.. another with higher damage and a chance to pass through to a second tile but is slower and less accurate. The pike should also give you a chance to pass through to a second tile.(also like that idea of the spear wall) Also there needs to be more restriction on armor for what weapons you are using... This has
SwerydAss
17. When using auto-search for a party they stop doing so as soon as they border any impassable tile even if there is more unexplored land.
I think the partial review was fair. It did mention that stardock is a great company with good support for their games as well as mentioning the problems that the release had. They did give a great preview in the august issue that praised the game so its not like they were out to hate it or something. I like pc gamer am still get bugs that break the game.. As in the game screeches to a halt after 200 turns etc... I do like some of the improvements they made though.. One exam
[quote]A was reading up on this, now that i know what to look for. As i understand it, when you make a "party" of soldiers, (lets say 4) that counts as one unit. So you can make many units like it and have in your army.[/quote]\ I understand this but I want to take the single units i have already made and then stack them later when the ability to make a stack is researched.
[quote]The adventuring tree uncovers those resources, they're really easy to spot using the cloth map instead of the 3d one as well.[/quote] It would be nice to have a pop-up that said "Due to your research new resources have been discovered in your realm". Instead of having to mouse over everything on every turn to see it there is something new.
I was wondering if you could stack individual units after parties have been researched.... With the same eauipment of course
[quote]I just can't make a scenario up in which I wouldn't click on the fertile ground tile while trying to figure out how to make a farm. It seems to me the first thing you'd try after trying to make it in the city failed. I can't imagine what other stuff you'd be doing for two hours attempting to make a farm, there aren't even that many buttons on the interface. [/quote] I actually tried this but the fertile land didn't look like anything that I would click on but instea
When the messenger appears to give the 2 handed sword the game freezes or slows down to unplayable levels. If I restart then it goes back to normal unless I pass close to the messenger again. win 7 64bit ati 4890 amd phenom II 965
[quote]Um, to the thread starter... I'm not trying to say im smarter than you or anything, but I had never played the betas, I just started up a non-campaign large map and dove in. Within 5min I was as comfortable as in Civ4 or Galciv2 or any other game.[/quote] I enjoy the game so far but I definitely had trouble trying to figure out what was going on... Starting to get it with some trial and error.( I have played both the games you mentioned and many more.....4x) The stacked units t