pertaining to familiar, it is also no fun to play with the familiar because we have no control over placement of units in strategic battles, the familiar is almost always placed on the front line and almost always targeted the first and mostly dies immediately, especially in the early stage, where it is mostly needed this should not be the case, it is ok to be on the front lines but since the familiar is a spirit, it should be a lot tougher to kill and sh
johnbigboy69
issue regarding faint movement tile highlight i did not have any issue there but i notice sometimes during strategic battles that the fireball target tile indicator disappears and only one target tile indicator remains the one directly under the cursor so i have to move my cursor around and try to estimate where i can place the fireball target so that i will not hit my own troops this happens after the initial opening battle and after i have already launch some
dear derek, on item 6 reply) in the built menu when it pops up lists all the city improvement that can be built if non is selected, when the built key is pressed, automatically the first item on the list will be built and repeat pressing of the built key will add the next item down the list if it is possible, sort the items on a ascending scale so that there is no need to click on them then all we have to do is just to click on the built button and the
in reply to derek paxton: on clearing forest what happened is that after clearing all the forest around the city, the cleared forest notification message still do not appear so i kept trying to click all over the city image to see where is the forest that i still need to clear and i found that where the cursor turned into a clear forest indicator, there is nothing at all, no forest -that is why i said, imaginary forest. since i cannot do an
hi frogboy, if you dont have the resource, at least you can add a keyboard shortcut keys to the build menu arrow key function that allow keyboard ins and del keys to function like the city switching arrow key that should be easy since it do not involve any other changes at all during the original beta of elemental i have already raised this issue because it is really a hassle to use think about it. after clicking on the arrow key to switch cities, i then have t
still further to my post one suggestion - i am still playing the game while writing this move the city name bar where the arrow selector is to the bottom of the built menu then, this way, the built menu height do not matter any more but i think it is easier and faster and less changes to just add keyboard short cut but you may want to fix still for those who only uses the mouse main idea for long winded games - do not have too much management to
further to my earlier post the reason i use built to check on city improvement is because it is a more consistent method to cycle between cities i can use the page up and down button to move between cities rather than using the mouse to click on the arrow key on the built menu the arrow key is really a " stupid idea " because the key is not at the same place every time the built menu kept shifting up and down and the mouse is left pointing either to a imp
being playing the latest update 1.4 - these are some feedback that cause gameplay to become slowwwww..... 1) clearing forest around towns still dont work - why have this feature when it really serve no purpose but to make player do more work? after a while when i kept trying to clear imaginary foreest, i just ignore this feature and there is no difference in the game 2) setting my army in outpost to guard mode still make them appear when i need to t
there is another way to cheat get cheat engine run it run FELH select FELH process in cheat engine select first scan - set float - enter the gold amount from top of FELH hud buy something - gold amt will change change gold amt in cheat engine to match the new gold amt and select next scan once you have only one address and value - that is the gold amt location double click on it and than change gold amt to any amt you wan