[quote who="TBS Gamer" reply="117" id="3383276"] The more pertinent discussion we should be having is... are other people (besides myself and Nakisisa in reply 110) experiencing only single city AIs, or are other people seeing the AI expand and flourish in Beta 1.3 LH?[/quote] I have AIs which are expanding very nicely BUT: ONLY when Monster frequency is set to none. Even with Monster set to spare the AI is building only defence troops (or it looses the Pi
DAST0011
[quote who="StevenAus" reply="7" id="3383182"]However at one stage it was possible for regular monsters to "accidentally" bump into Tarth units[/quote] this could explain the strange attack ... iirc the monster simply moved into the unit which looked as if it was attacking I was not aware that there are two types of monsters :(
Hi, did some fast tests ... when playing without monsters (setup screen set monsters to none) the AI is expanding fine and founds new cities. Even with sparse the AI player concentrates on building troops and seems not to build any Pioneers. Other observations: - Wraith "Sentinel of Hadug" starts with plate, but wraith never get better armor than leather - I modded the game to give Pioneers the Stealh Ability
Hallo, lets face it: it works as designed and the design was flawed ;-) It should not have happend outside the beta but it had ... Good to see it will be fixed, because i felt it broke immersion and strategic planning. But after all it was a GOOD thing to slow down the research at the 'leading edge'. But after all there are two more ways to modify the play experience in research speed ... slowdown research by choosing very slow or modify the tech tree. So epic
This was rather easy ... i traded a planet (actually 2 planets)
Hello, i would like to see: 1. A fleet based range/support module to build tanker style cargo ships e.g. Fuel generator, cost: 70, size: 20, +50% Fleet range 2. A fleet based repair module for specialist maintenance ships e.g. Repair bay cost: 70, size: 15, +10% repair 3. A new weapons ability: capture ship Description: If the weapons damage destroys the targeted ship, the ownership of the otherwise destroyed ship will change to the