I really liked the idea of skills. I would love to have it tied it with unit level rank. This how I would like to have it: 1. Rank As of now units rank will give unit 1 extra hp at cost of one extra turn to create. So they more or less useless. This how I see that ranks should be handled: a. Militia That's your basic volunteer o
akiralen
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Don't forget nations Nations you can edit whenever you start game, and chose nation you get option to edit. But custom races require editor or at least option to delete...
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The main problem that I have with city's is that all map squares under city considered as one. Not only it allows movement exploit but also it removes ability to pillage improvements. Which possibly would be main source of income for those of us who prefer playing roaming barbarians. Second thing is building slots, I really don't like this mechanics, as its feels totally artificial. I prefer that building would use population as limiting factor. For example if you build school it will
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