Hmm. I'm not sure "razing" counts as something that can be "abused" -- other 4x have razing, too, so it appears to be part of the genre (albeit not necessarily universal). Also, I happen to like city teleportation -- maybe for those people who consider cities "useless" that might make them useful again? [e digicons]:grin:[/e]
dalamb
The green border disappeared the next turn, so perhaps it's "done".
So, what does this mean, exactly? I've killed off all the monsters in the region, that I could find, including Morian. How do I "drain the swamps" and "prune the sick and diseased"?
Makes sense. It'll be a while before I get that far. In part I wanted to see if this is the kind of feedback Brad wanted, even if it's at too low a level of difficulty to matter much.
In response to a flame, Brad said he wanted to know people's strategies for winning so in future he could program the AI to beat those strategies (and gave a good explanation IMHO of why they haven't spent huge amounts of work programming the AI yet). So, amidst all the bug reports and complaints and requests for everything to be different, here's one noob's brief comment on what I've been doing so far. I'm playing at a very easy level and fast tech pace to get
There's a quest whose text I can't remember that involves clearing out an area and killing off Morian (picture at end). I've done all the killing as far as I can tell; is there something else I need to do to finish it? The quest disappeared from the left-hand column on the screen.
"Save scamming is bad practice" is an opinion , not a fact. I don't see any good reason to insist that everyone play the game the way you do, Sarudak. I'd be OK with having the "default" UI lacked the redo button, so that "out of the box" the game behaves the way "most" people want, but I'd like an easy way to turn it on.
Thanks! I accidentally did that in a replay; nice to know it's a real feature.
You've made me realize one reason I like the game a lot: the visuals are great!
Just to be clear -- there's an option to turn off the grid entirely. I happen to like the dotted ones for building placement. Would it suffice to have a separate option to just turn off the dotted ones?
Well, yes, the rivers are bizarre. However I had some misunderstanding about how building stuff works, which I overcame in a replay. First, (duh), I could start building stuff if I razed the forest NW of the city. Second, southeast on the open green area across one river is a much better starting location -- I've managed to build everything I want so far, and likely have enough room for everything I want in the future.
I'm troubled that it seems that every city gets every building. Despite what one person said, it isn't that way in Civ at higher levels of difficulty; one of the big transitions from the lowest level play to the mid-levels is learning to specialize cities. I agree with the several people who said choices should be meaningful; there ought to be some good reason why some cities don't need (and perhaps even shouldn't have) certain buildings. I don't think
@seanw3: Thanks! I may well ask you more questions as I think of them -- though I presume I should post rather than hide them away in private messages. I still wonder about one specific things at the moment: What's the right thing to do with champions that have city-improvement abilities like "faster construction in the city they're in"? There are higher-level versions of those abilities that they can only get by adventuring, but it seems like
Is there a strategy guide for how to play FE well? or perhaps one from WOM that might serve as a first approximation? I just downloaded the Beta over the weekend and have just started reading the forums, so have probably missed a lot of potentially relevant posts. I haven't played through a whole game yet, but replayed one game (with a good start) a few times as I discovered mistakes I made. Here's a few things I think I've figured out, most of which are sta
In a recent game I placed a city between rivers and now am unable to build anything. When I delete the forest NW of the city, I can build there; apparently my docks allow me to "cross" that particular river, but there is no way to cross the others. Now, that may make perfect sense in terms of gameplay (though I don't happen to like it), but what troubles me is that I could find no reference to this effect of rivers in the gameplay concepts section of the Hiergamenon (or anywhe
The only crashes I've seen are One "out of memory" error a long way into a game where I'd done many re-loads. Civ IV used to do this to me under similar circumstances, too, so I forgive you. [e digicons]^_^[/e] A "DX error" every time I unlock the screen after the screensaver has timed out when I've been away from the computer for a while. This may also have happened after going back to Fallen Enchantress after alt-tabbing out. E:WOM had the same problem.
[quote who="AronML" reply="228" id="2782026"]It is spreading trees automatically in my territory, which make no tiles for the city to build improvements. How to chop the trees?[/quote]I think you were fooled by barren scrub growing into trees as your influence spread; it should always have been impossible to build on those tiles.[quote who="jb136" reply="245" id="2786535"]npc champions? why can't i hire them? i play the game for a while and there are npc's named "champions" hanging outside
I see that 1.08b History says Organized is now removed. What happens to old sovereigns I created with this trait? The entry still says "organized" but does that do nothing now?
Thanks for the comment about centering -- but even after being told about that, I would try to center the square I wanted and the map would still jump sometimes; it appears to be very finicky.
Is there any trick to getting improvements exactly where you want? Sometimes I'm trying to extend my city in a particular direction. I carefully select a square that goes in the right direction, but upon a left click the map suddenly jumps slightly and the improvement gets started somewhere else. Is there some trick of how exactly to use the mouse? Some option I need to set somewhere to get the mouse to be more accurate?
I have more or less figured out from other peoples' posts how one is supposed to win in 3 of the possible ways (though I've not actually won anything yet) -- but how exactly does one win via diplomacy? Magic: Research Master Spells (which tech is very unlikely to show up until you've researched Magic several times after Expert Spellbooks) and cast the Spell of Something-or-other. Questing: As outlined in the Adventure/
I'm obviously not using bows and catapults enough! Are you saying a single catapult is enough to protect a city? After my bad experience I started making stacks of 4 low-levels (Observers), which so far have been enough at the low difficulties I currently play at.
Yes, the 5-away rule has caused me problems sometimes -- but so far only in a very few Empire games where there seemed to be huge numbers of resources close together for some reason; the luck of the RNG I suppose.
The specific city-kill I encountered was exceptionally early; I tried again with each of first few cities recruiting a group of 4 Observers as soon as they had the population to do so. I'm not fond of warmongering, so although Kalin's strategy has its charm, I prefer trying to expand (and perhaps get lucky in blocking an opponent's expansion). psychoak: Imbuing every hero -- doesn't your sovereign have a hard time getting up to where s/he has enough essence to cast the more powerf
This morning I had the experience of having my 3rd city destroyed by a bandit too powerful for me to oppose. I play novice/fast and typically try researching equipment, weapons, and logistics fairly quickly -- but before I could build any defenders at all, a bandit with a "27" in the lower right corner destroyed a city -- even after I reloaded and put my my sovereign and Janusk there. I don't see any way I could possibly have built a strong enough stack of defenders that early; th