The Dominions saga (Illwinter Games) solved the issue by making the game playable via "play by e-mail" and the tatcical battles be generated automatically based on the general orders and the army set up when submitting his/her turn. The battle itself would be pre-scripted and "played" on the screen for the players on load up of their new turn. The script itself and the result of the battle ultimately decided by the troops and the orders given initially, but giving a f
Viajero
I stated this in the main thread but I ll add it here for the sake of completeness: I subscribe all opinions above that advocate putting teh tacticals battle back in the MP game. This game for me had it all to play with other friends etc. But if this is not the case it has lost 90% of its appeal. In a game like this is probably a must a kind of "We-Go" system where all players orders are resolved simultaneously. Which begs a pbem approach. I presume that play by mail has been
I stated this in the main thread but I ll add it here for the sake of completeness: I subscribe all opinions above that advocate putting teh tacticals battle back in the MP game. This game for me had it all to play with other friends etc. But if this is not the case it has lost 90% of its appeal. In a game like this is probably a must a kind of "We-Go" system where all players orders are resolved simultaneously. Which begs a pbem approach. I presume that play by mail has been