Holy awesome the game is improved. It still needs a lot of work but as far as the UI, the AI, the magic, the city building, the pace, everything seems to be improved. It's like a whole new game! [e digicons]:D[/e] Unfortunately it still has some stability issues. I'm getting some graphical glitches and a CTD. Ill try to put the files up here soon.
Daleran
It appears that way.
[quote]Cause you would loose hours of your life on slow loading times and bug[/quote] Apparently the community patch fixes most of the bugs and fixes the annoying combat. I've been playing it. It's alright. I'd say its worth my $4.
I'm almost certain this has already been mentioned but I could not find it. Is it possible for every unit to have an experience value tied to it instead of just 10 exp for every unit killed. It doesn't makes sense to me to have an army of 10 peasants be worth the same experience as 10 knights or a spider drone to yield the same amount as a dragon. Perhaps the combat value of an army or unit be tied to experience instead. This would make more sense. If an army of 20-30 peasants is worth the sa
[quote who="RentheUnclean" reply="26" id="2664378"]There is a logic gap with Shards and magic specialization. Unless you are going to guarantee a shard of the chosen magic type being in proximity to a sovereign, its a crap shoot when you are choosing your magical specializations. Ideas 1. Allow magical mastery to be choosen AFTER finding a shard (ie. start with 3 generic slots to be choosen later). Could create suspense as you try to decide if you commi
GOthic 3 for like $4. Never would have considered it otherwise but for 4 bucks why not.
If you zoom out to the cloth map, then click the build button for the city, it will restore the improvements. Alas it is only a temporary work around but if you really need to see what is there that is how to do it.
I had one with 14 cities and 99 units that ran 1.7 GB of memory. I have all the info. Save Debug DxDiag
Yes, I have yet to find any ore either. I've heard some people saying that they had a map with one ore plot, but I haven't seen it yet. It will probably be fixed soon.
Maybe instead of finding and inn then escorting a noble, perhaps you just find a stranded and lost noble in the desert that wants you to take him home. Maybe a traveling merchant or caravan that gives rumors of a magic flute, or something like that. Maybe the quest can be given by random npc's either static or roaming the land. It can even be a tile. I feel that's a more natural way to be given quests and many other games do the same. Maybe an occasional inn, but perhaps not as many as
You never know. If the current engine is built around having a square map, or a lot of the path finding and other code built around it. It may take along time to rewrite a lot of that stuff to be compatible with a round map like Civ IV. I think right now they are focused on balancing, bug crushing, and content generation. A decision such as that would probably have to have been made much earlier in development.
Also remember that the cataclysm was not a nuclear war and people were already not reliant on technology even before the cataclysm. Don't think of this as a post apocalyptic setting in the modern sense. This is not Fallout 3 here, think of an event like this during the middle ages. How much would truly be lost considering they were already at a very low technological standpoint to begin with. Everyone probably had farming/hunting/building experience before the cataclysm because living in the
I think we have discussed it. However I believe it may be too big a change for them to make at this point in development.
[quote who="SteelFin" reply="124" id="2658315"] Quoting vieuxchat, reply 123 They will just try to balance the fact that, yes, we will be able to win the game with only those few research paths. Someone should have a way to win with just heroes and no cities (or just one to be teleported if defeated). Moreover they already said that with magic you can transform your peons in powerfull warriors.So they want to test that and they disable warfare and civics, so w
While doing the escort a noblewoman quest I was attacked by a troll and both myself and the noblewoman was killed. This generated a 'Failed Quest' pop up and immediately after the game crashed to the desktop. No errors were thrown upon crash. Debug.err and dump file: http://dl.dropbox.com/u/8282354/Elemental0_803-2010-06-20T11-09-36-594.zip dxdiag: http://dl.dropbox.com/u/8282354/DxDiag.txt Save File: http://dl.dropbox.com/u/8282354/AutoSave.EleSav
Click the menu tab on impulse. The one just to the left of the 'Explore' tab. Then check "Show Pre-Release Versions". Elemental should show up now.