I'd like the empire to fragment into the hands of powerful generals any heirs and descend into civil war.
Little0
[quote quoting="post"] 2. I’m killing off the bots concept. People hate them. I thought they were cool but they’re too much work only to be hated. So there won’t be artificial players. [/quote] I really want confirmation if this means no AI to play against in Multi-Plkayer at all or you're just nixing that coold bot idea you guys had.
[quote quoting="post"] 2. I’m killing off the bots concept. People hate them. I thought they were cool but they’re too much work only to be hated. So there won’t be artificial players. [/quote] I really want confirmation if this means no AI to play against in Multi-Plkayer at all or you're just nixing that coold bot idea you guys had.
I'd like kind of "UnVictory Victories" except you'd have to fend them off. If you manage to defeat/prevent the UnVictory, play is still allowed. For example, if you and another civillization survived the zombie apocolypse, you could continue fighting until one faction is left.
I much prefer Gal Civ 2's system. They tried that in Medieval Total War 2, and that was annoying, since you'd have to have at least four to six diplomats at all time, keeping track of each one. Then they'd die of old age, and you'd spend six turns gettig a new one over there.
I think death should be permenant, and your kingdom should shatter, but I have ideas: 1. You bestow roughly 80% of your power into a amulet as four barbarian civillizations form an alliance against you. you're being overrun, and your kingdom wouldn't survive till the end of the season. You pass the ring onto your trusted advisor, who takes part of the kingdom and reunites it after the barbarian horde has taken over. This would create an AI civillization with your former adviso