Hey guys, I've created a map using galaxy forge, and now I'm trying to find out if it's possible to specify where players start out. Like, if I have 10 players playing in multiplayer, how do I use galaxy forge to specify that "this homeworld" will be assigned to a player in the "third slot" in multiplayer? Hopefully my question makes sense.
MewDragon
no clue. Honestly I would disagree with that. If you put a starbase at one of the frontier points in your chain of planets then it may be possible to center your defensive operations around it which would perhaps lessen the chances of losing planets. Something like that anyway. Without further details on the actual abilities on the starbase I can only speculate as to it's strategic value.
Well obviously I wouldn't suggest deploying a starbase at every planet. that's why I suggested the creation of a warp point fortification, sufficiently smaller, but still stronger than a gauss turret.
It's because Entrenchment is coming out that this is a perfect time to touch up on simple defensive strategy. Read through any good space opera science fiction book and you'll see that system defenses play as much of a role as mobile fleet operations do. I'm aware of jump point inhibitors already being in the game. They only affect charge up time for going into jump space, it doesn't affect a starship's speed. Having a second mine type which took out engines
As has been argued, I would strongly argue against any assumption that fighters are irrelevant. Suppose though that you do presume that fighters are irrelevant. Then your strategy and tactics would presume that you'd only be facing capital and support ships and would thus attempt to devise methods to counter those ship types. If an enemy suddenly introduces a strike fighter equipped with anti-capital ship missiles. It's superior manuevarability will give it an inhe
So Sins of a Solar Empire has already set some awesome precedents for how strategy and tactics ought to be handled in a real time strategy game. One thing though that I have lamented over many times while sending my fleets out to wipe out a Vasari strike force is the lack of any decent defensive measures or options for players. The current true options for the defense of a system or system chain revolve around the turbolaser like batteries, starfighter platforms, jump drive inhi
Absolutely. I have a feeling that a truely awesome single player mode for Sins of a Solar Empire would catapult it into the realm of StarCraft and would in all likelihood make it even greater than StarCraft was, perhaps making it an earlier competitor for Star Craft 2. Seriously, Sins' multiplayer is so awesome; all it lacks is an epic first person storyline. The intro video talking about the three races and everything is such a teaser too, because it sets