Not sure, but I believe A/R just adds up all the stats in the fight. for instance 80 attack, 25 defence, 120 hp. It then gets a value... such as 225 (note... this is NOT the real forumla the game uses to come up with an army rating. I do not know the REAL formula, this is an example...). It then uses some arbitrary "modifier" to that number based on what the devs thought was appropriate. For instance, Side A has essence available. Side B doesn't... Bump Side A by .08 Side B has archer
FishSlayer
I am not sure how the dynasty system works. I remember before this last patch, you could get some kids (not grandkids) with like 1500 essence at level 1. I forget how. But I kinda remember I got it by having my sovereign a high level (say 6 or 7...) then marry a spouse who is lvl 5-6. I then start doing the snooki-smoosh-smoosh and seeing what's up. Usually I end a game (ridiculous, largest world, max oppponents etc...) by turn 350-400 as well. Of course could end it wa
[quote who="RikazeMA" reply="36" id="2812863"] Huh... I never knew that about Caravans... Honestly, food was never that big a problem for me until after I conquered other people's realms... Fish, it's nice to see you helping the people out. Kudos man. By the way guys, this thread is officially dead. Romantiq, (The OP), already purchased the game. [/quote] Whoa whoa whoa... Sto
[quote who="RikazeMA" reply="68" id="2812858"] Quoting FishSlayer, reply 67 Ummm no. Sure it SOUNDS cool, and in fact some games have done it. But was it done well, and/or did it add to the fun of the game? A few of the first posters in this thread hit it on the head. "more complication", "frustrating". etc... Here is my thoughts on this. Basically in an action rpg (think diablo or hellgate) game they t
I can win every game no matter how many AI, on what level with NO units besides my heroes. A may use a summon to make it go faster. If you think "end game" the heroes are useless, and "weak" we are using them vastly different. I can tell you, I assume SD to nerf the heck out of the heroes, and the buffs in 1.1 or slightly later. You are using buffs, correct? If you get a hero, jacked essence, jacked gear... and buffed. ROFLSTOMP. If you ain't goin
I hate feather bug as well. Like you, it only happens to me when I play awhile. I also of course hate the "archer charge" fiasco that happens at least once every 50 battles for me. I swear I had his hero targeted. How is it that I am now running to one square BESIDE his hero??? I also hate trying to figure out of I can "walk over that there hill". Hmm, looks like a hill, looks like I can make it through that pass, lemme try. DAMN IT!!!!! Stupid thing was an untargetable square
[quote who="scifi1950" reply="29" id="2812626"]FishSlayer - You do realize that with version 1.1 they are removing the link between Food & Caravans. This strategy will be DOA. Not picking on you personally, I think we'll all have plenty of rethinking to do given all the changes being made. Back to square one everybody! [/quote] yeah, i heard that. 1-- I dont believe anything a dev says about "upcoming features" until I see them.<
[quote who="Rosseau" reply="112" id="2812670"]I like the fact that a clueless dude like me can get into the XML files and make changes. Everyone was bitchin' about crashes, but I did all kinds of things and haven't crashed the game yet. [/quote] huh??? you changed xml files, and the game hasn't crashed? My PC must be older than I Thought. Laptop, 3.something ghz.
Ummm no. Sure it SOUNDS cool, and in fact some games have done it. But was it done well, and/or did it add to the fun of the game? A few of the first posters in this thread hit it on the head. "more complication", "frustrating". etc... Here is my thoughts on this. Basically in an action rpg (think diablo or hellgate) game they take some "garbage" and break it down into components, then they take those components with other components and comb
[quote who="Gizmet" reply="24" id="2812277"]Personally I like the game so far. There are a few bugs in it, and the champs are not that great (although I always take Janus, or whatever his name is, and make him a hitter not a spell caster and he does fine), and I am STILL trying to figure out the food thing, but I will eventually get it. Otherwise I like the game a lot and enjoy it a ton. -Gizmet [/quote] Not sure if my way is the best way to "figur
WARNING: MY POSTS ARE LONG. SKIP READING IF YOU HAVE THE ATTENTION SPAN OF A 3rd GRADER!!! What are the positives??? Very difficult question. Not because there aren't any, but because it depends on how YOU play. For instance, a positive on easy level may not be a positive on hard level. I will answer based on things I love, but think have some (or lots) of room for improvement. 1- Dynasties--. Could have been awesome. The fact that my merchant sovereign may knock up (or get kn
[quote who="ZehDon" reply="19" id="2812166"] Quoting solidsmooky, reply 16 The only people left on the board are people who actually still play this (fanboys) and those that like watching car crashes. I'm the car crash guy. Don't bite the bullet. There are better games to spend your money on Hahahahahaha! I don't have anything to say to this, I just wanted to quote you to give people another chance to read your abnormal stupidity. Congratulations,
Honest opinion? Well, put it this way. I have had an account with impulse for YEARS, and this is the first time I felt inclined to reply in a forum. Here is my 100% honest thoughts. (Take heed, although they sound like opinion, I would bet much that they are closer to fact then opinion). 1-- People got a little too excited about Elemental a long time ago. I was one of them. Many people on this forum and dozens of forums across the net feel that Master's of Magic was the greate