drplote

drplote

Joined Member # 3140082
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When I've seen this happen, it's been as follows. They're at 911 turns to win, have one ascension point, drop to 910 after a turn. They pick up another ascension point, and since they're now essentially getting two points per turn, it lists them at 455 turns to win (910/2) and the next turn it'll be 454 turns, etc, unless they gain/lose an ascension point. If you think about it, it wouldn't make any sense for it to say 910, 908, 906, etc. It's possible it had to drop t

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Hrm. You could be right (and definitely would be now that I've gotten in the habit of moving my guys manually), but I know there have been times when somewhere was 3 weeks away and I plotted a path to it, and 6 turns later I'm all "Hey, shouldn't my colony ship be there by now?" and it hasn't moved. Maybe I'm somehow killing the autopilot path sometimes though. Anyway, your answer has given me something to think about. I'll pay more attention next game and if it still persists, I'll com

4 Replies 3,956 Views

Hi, guys. I'm new to DA and am running into a problem that's making my games much, much longer. I'll click on my ship and then click somewhere far off, say, 10 weeks away, and they'll start moving in that direction. There will be a line drawn to the destination and it shows an estimate of when they'll get there. However, when I hit the "Turn" button to move to the next turn, the ships almost never move on their own. It'll still show the path they're taking and the estimate, but they just won't m

4 Replies 3,956 Views