Calradian

Calradian

Joined Member # 3137929
1 Posts 8 Replies 115 Reputation

Less randomness and more difficult but meaningful choices is always a good thing. Apart from the progression trees - giving them additional bonuses based on race (more differentiation), quests or quest trees and titles (Sovereigns had courts right? Wouldn't the cha

20 Replies 13,665 Views

Looking for a good example of faction differentiation? GalCiv II: Twilight of the Arnor :D 1) tech trees - faction's unique ones like slave pits or stuff like less steps to research archery tech 2) "superabilities" - make death worshiping and monster taming unique and something like that for every faction 3) cultures/philosophies - just flavored texts that would make the points 1 and 2 believable for that particular faction (and BTW there are better systems than th

175 Replies 712,225 Views

Champions should be charismatic heroes joining your cause for a reason they believes in (salary could be one of them) - not mercenaries you hire paying them once and then endure whatever you make them do for the rest of their immortal lives ... or are they just slaves you buy from the owners of the locations you find them in? Give the champions a loyalty stat and some personality traits that will make them leave you if your actions/speci

1 Replies 3,083 Views

[quote who="Tasunke" reply="12" id="3100574"]Personal quests (individual for each Champion or Champion type) would be nice[/quote] A chain (or tree - for different choices we make at finishing them) of personal quests that every champion ask us to complete from the recruiting quest until it gets to max level would be great but its a lot of work and hard to make them different. Its easier to make lots of... [quote who="Tasunke" reply="12" id="3100574"]generic 'hard quests&#

14 Replies 65,729 Views

[quote who="Blackmantle_" reply="10" id="3099609"]increases the personal attachment to individual champs if you have to live through a story to get them[/quote]Better yet if they they keep feeding you with more stories and their personal takes on recent events and other champions. BTW the scars and stuff they get if they die in battle are already doing that. These need to get expanded with good stuff if they do something specific and not only in battle.

14 Replies 65,729 Views

While land, titles, liege/vassal-like relationships, dynasty trees for champions would be great - I'm not sure it fits the developers' vision for Elemental :) Champions are not channelers nor simple wandering monsters - an intermediate set of behaviors could be made... or the ones that get hired but then disappointed and leave a specific faction could just become available to get hired by the same/another quest for another faction.

14 Replies 65,729 Views

[quote who="CdrRogdan" reply="5" id="3067944"]I'm okay with quests opening champions rather than a simple gold cost[/quote] Champions should be charismatic heroes joining your cause for a reason they believes in (money could be one of them) - not mercenaries you hire paying them once and then endure whatever you make them do for the rest of their lives just to get better equipment I guess :) ... or are they slaves you buy from the owners of the locations you find them in?

14 Replies 65,729 Views