migonzales

migonzales

Joined Member # 3135069
2 Posts 6 Replies 120 Reputation

I agree that it is currently too easy to have dozens of champions running around. In fact it's possible to win a game without training a single combat unit. I think there needs to be some mechanism to limit the number of champions a player can support. Some sort of upkeep (Gildar, materials, population, food or something combination) would help to limit the number of champions while still allowing for players to choose for themselves how many champions they want. If th

7 Replies 6,382 Views

I think a better way to encourage diversity in spell use would be to make other spells worth casting. Balancing the cost/damage of the offensive spells or introducing resistances to specific spell books would be much more interesting ways of promoting the use of other spells

2 Replies 2,311 Views

As I see it, the problem with city spam is not the number of cities but that even the smallest outpost can be producing all sorts of research points and resources. Like 10 guys out in the woods are really going to be studying spells, historical documents and working in an iron mine. Instead of limiting the number of outposts that can be started it might be effective to limit the number of buildings they can support. If each new city is only able to use a limited numb

13 Replies 11,489 Views

[quote who="Charvel1" reply="41" id="2771549"] Quoting alborrelli, reply 3I say buy it, there's a chance that you'll like it (as I do) as it is knowing it'll get better as well. At worst, you'll not love it but hopefully you believe (as many do) that it'll get better. Why risk missing out on a couple of months of fun IF you DO like it? Quoting GaelicVigil, reply 14If you buy the game now, there's always going to be something new to discover. If you buy

53 Replies 147,869 Views

[quote who="Wintersong" reply="8" id="2753142"]Neutral Shards? imho, no. And one could say "But if I specialize myself and don't find such shard, I'm screwed!". Yes, and if you find it you rock.[/quote] Which is all well and good in real life but in a game who wants a 75% chance of being screwed from turn 0? As I understand it, shards are supposed to be rare and powerful. However in games, rare and powerful often = unbalanced. On the

12 Replies 9,956 Views

Just thought of something else to go with this too. Element specific shrines could be built on neutral shards to make them provide element specific bonuses. Build a fire shrine on a shard and now it acts just like a fire shard. This would be a way to maintain the element specific nature of shards but removes some of the randomness.

12 Replies 9,956 Views

One of my biggest complaints about the magic system in Elemental is that there is no reason to specialize in any particular spellbook (fire, air, etc.). The shard mechanic actually discourages players from specializing in specific magic books because you don't know what shard(s) will pop up close to your starting position. To make the magic system more interesting, there should be tactical and strategic incentive to NOT select every spellbook during character generation. Two

12 Replies 9,956 Views

Playing as Tarth I created a party of four soldiers equipped with the following: Amulet of Assult Band of Might Band of the Berserker Amulet of Life Mace They are listed as having a Def value of -12 (-3*4). However, when they enter combat their defense is listed as 4,294,967,281 and they appear to be using that value as they are untouchable with either the tactical or autoresolve modes. I created another

1 Replies 1,988 Views