My key to a diplomatic victory is to spend most of the game trying to build your relations with your desired allies, but then waiting until the very end of the game before actually creating your alliances (until all your desired allies are "close" with you). Otherwise you might get pulled into unwanted wars if your Ally gets attacked. In a recent game that I won as a custom kingdom, the blood season event hit and I ended up at war with everybod
tg122
In my opinion the system that was recently put in place is a big improvement and can be further tweaked by modders. I think the effort put forth in 1.5 definitely made a difference. However, I do find that Reslon is very erratic and declares war on me in every single game, and seems to do so whether they are stronger than me or weaker than me. Besides Resoln, I find that the other factions behave less erratically.
That looks awesome! Definitely captures the feel of them.
Nice job. I am curious to know how you plan to implement the champions? For the storm giants I am imagining blue skin, long white beards, and the permanent appearance of a growth potion. I cant imagine how you would handle fairies... if that's even possible.
I just noticed this mod for the first time a few days ago and will be keeping an eye on it. LOM was one of my all time favorite games. I am very interested to see how this progresses.
Yeah it is still in 1.5 and and is reproducable. Even though you had a building there, the fact that it is being upgraded seems to trick the border calculation into thinking the original building does not exist either. Happens when you load a saved game while a building is in the process of being upgraded.
Just noticed a bug where upon reloading a saved game, buildings that are currently being upgraded are not considered when calculating your borders, and you will temporarily lose any border extensions that you previously had if you save and re-load before the upgrade is finished. In my capital city, I built a library that had extended my border over a life shard. That library is the furthest building on the southeast side, therefore my borders are dependent on that librar
I encountered an issue where my zone of control shrunk after reloading a saved game following a crash. A couple turns before crashing to desktop, my ZOC expanded to cover a "twilight bees" resource due to completion of a monument. Then a couple turns later, I hit end turn and the game crashed. Upon re-loading the autosave, I noticed that the zone of control was no longer covering the twilight bees. Oddly enough, the map is still lit up as if my zone of control sho
I'm not sure if this is a bug, oversight, or just working as intended but I noticed that Banshees are immune to the blessed hammer. Since the blessed hammer gives +10 attack vs undead, and thematically is a hammer designed specifically for killing undead, it would logical that that Banshees should not be immune to it. Either way, lesson learned on my part.
I had the same issue as well. I can reproduce it.
I encountered a bug where I conquered an enemy city, and the city has 0 grain, 0 materials, and 0 essence. The only solution I could find is to raze the city and re-build another one where it stood.
I also agree that the impulsive trait needs to go away
I agree as well. I think enchanted gear should be based on normal gear rather than just have arbitrary artifacts. Would be cool if you can research different and increasingly powerful enchantments to apply to your mundane gear and i definitely agree with more granular tech trees as well. The artifacts can still be available in stores as well as found in the world to be used by champions.
I agree on disabling it completely. I find the music changes to be slightly annoying whenever you view a unit, or go into the research screen, etc. It would be nice to have an option to disable it so the song plays from start to finish with no interruptions while you're in overland map mode.
Great point, I've been meaning to post about this as well.
Here is a midgame strategy that combines the charge/impulsive abilities which the AI cannot defend itself agaist (on challenging at least). In my opinion, the reason why it's overpowered is because the strategy can be executed too early in the game (would be better if it wasn't viable until end game). 1) Level your fortress up to level 3 and give it the first strike improvement so all units trained in that city go first in combat.