[quote who="EadTaes" reply="16" id="1981070"]I had 5 unfair AIs attaking me hitting my starbase, 16 caps, 750+ frigates and cruisers and i destroyed them all instant by self destructing the base. [/quote] Priceless :-D
Arisal
I was building a vasari starbase while in range of some enemy ships and the starbase started firing as soon as I started to build it. It looked pretty goofy and I am pretty sure that its not intended even though it probably scared the piss outa the computer player. [e digicons]^_^[/e]
[quote who="EviliroN" reply="1" id="1975585"] I'm starting to feel like, what's the point of playing a game if you have nothing to "really" lose. Plus in EVE you can always get insurance for you "uber-ship" so even if it dies, it's no big loss. [/quote] The first time you build a battlecruiser and spend one month mining to get the materials to make it and have it blown up shortly after making it can be very disheartning to anyone. Not that this happened to me
I you are looking to play a different kind of MMO, aka turn based MMO, I high recommend Atlantica Online . It plays in the vien of older final fantasy games and you can hire up to 9 mercenaries to be in your party. Right now the game is free 2 play but dont let that deter you. Right now at mmorpg.com it is the 2nd highest
[quote who="Agressor1" reply="8" id="1973916"]I just preordered today, how do I get in on the BETA? D[/quote] Download impulse and you should be good to go when beta 2 hits hopfully this coming Thursday [e digicons]:grin:[/e]
I posted a reply in the Demigod ideas post: http://forums.demigodthegame.com/326614 Basically I was commenting in that post how I totally agree there should be more abilities per demigod like almost double what was in beta 1 and it looks like Regulus will now have 11 different skills which I was very excited to see in the ign blog screens. [e digicons]:grin:[/e]
It would be nice to see posts on the main page related to demigod instead of the mostly off-topic stuff [e digicons]:P[/e]
In the ign blog posted today it looks like Regulus is going to have 11 skills. If you look at the screenshot carefully you see that some of the level 15 ones and a level 10 one have a different icon so its a skill that has a prereq to obtain. If you look at just the trees you have 7 skill trees for him. I cant wait to see how the other demigods will fare as well in beta 2. If they all expanded like this it looks like a step in the right direction.
Totally agree with each demigod needs more skills. I think that if they really want to make the demigods deep and feel different by end game they need to add way more active and passive skills to each demigod. Right now it seems that each demigod has in the range of 6-8 active and passive skills what if this was 12-16? I think that their would be an incredible amount of depth to each demigod but would it be too much? I dont think it would be to much, take World of wa
I think that if they really want to make the demigods deep and feel different by end game they need to add way more active and passive skills to each demigod. My only concern with that is will the average player feel that it is too complex when they see a huge skill tree with tons of paths they could take for anything. Right now it seems that each demigod has in the range of 6-8 active and passive skills what if this was 12-16? I think that their would be an incredible amoun
Interesting in the tips for Oculus... "Ignus Fatuus only works on soldiers." Ignus Fatuus is Keeper of the Lights ultimate in dota: http://www.dotastrategy.com/hero-29-EzalorTheKeeperoftheLight.html Easter Egg? [e digicons]:D[/e]