[quote who="BoogieBac" reply="11" id="2593427"] As far as I know you'll eventually be able to do that in the final product. This kind of customization falls under the realm of 'modding'...so yeah, you can do it, but it won't be built into the game...gotta pick our battles, and allowing the addition of LIMBS to customization is a doozy [/quote] Heard about a game called Spore? [e digicons]O:)[/e] Nah, just kidding. If I may, I would suggest you at least keep full unit customizat
SinnerDude
[quote who="Tormy-" reply="4" id="2592220"] quoting post Custom units: This disappointed me. I was hoping full customization for all units, but all you can do is give them new weapons and armor. You can't even make female soldiers? Is this something that's gonna change? Don't get me wrong, it's not bad. But after hearing we would have as much unit customization as in GalCiv2 since preview 1, it's a but underwhelming, to say the least. Hm...I don't really understand this.
Thanks, that helps. I know this is just a beta, and as I said, I have pre-ordered the Limited Edition, Collector's Edition or whatever they decide to call it. It should come with a manual that tells me a lot more, and I do hope they include a tutorial in the game. Maybe in the campaign, for instance. Yellow icons for quests? That makes sense, as I found a yellow tent. But why do I have to search for it? We only have small maps now, but imagine if we have a huge map and a quest locatio
Alright, so I finally got this game, loved Master of Magic, loved Master of Orion, loved Galactiv Civilizations 2 bla bla bla, you know the drill. I won't bore you with that, so let's get down to business, shall we? Let's see what works and what doesn't here: Intro: Loved it, although I assume it'sadly s a temporary intro. It took me back to thMS-DOS days with Master of Magic and all that, complete with slowdown. Kids today might hate it, but I loved it. Way to go! Starting th