Or make it an increasing chance of pernadeath with each injury - would be a good compromise. First injury - 5% chance of permadeath Second injury - (+10) 15% chance of permadeath Third - (+15) 30% chance of permadeath Fouth - (+20) 50% chance of permadeath Fifth - (+25) 75% chance of permadeath (numbers can be adjusted - just using those as an example) So every defeat is worrisome - will he die or survive??. If the cha
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