Bettik

Bettik

Joined Member # 3127375
0 Posts 19 Replies 78 Reputation

[quote who="charon2112" reply="76" id="2742333"]Look, I am not gushing. All I've been saying is that--for me--it is fun, addictive, playable. Looking at the vitriol being spewed on these forums, you would think the game fried everyone's PC on executing. Like all of Stardock's offerings, they are not for everyone. Not many people are big fans of 4X games.[/quote] While you're saying this, realise that the people who post on these forums are an interest

163 Replies 525,068 Views

There's some serious reality distortion field action going on. I pre-ordered Demigod, bought GalCiv II and pre-ordered Elemental, Collector's ed (paid rather a ton of OS shipping, too). I'm pretty disappointed with what Stardock pulled here. The initial reaction coming out of the company wasn't exactly stellar, either. Brad messed up on the PR, that much is pretty simple. I'd imagine they simply didn't have the funds to keep the game in development for another 5 months to last 'till f

163 Replies 525,068 Views

Yeah, I noticed that as well - 8 pts for a ~50 gold staff? I think I'd rather have a bucket more essence, or take a small flaw and get another trait or something. Bit disproportionate. (edit: So that this isn't just a trite observation, suggestion: Make starting items relics that are leftover from before the Cataclysm. Make them somewhat / moderately / immensely powerful and impossible to actually make in-game. Some neat stuff can be done by passing this item on to your

10 Replies 3,931 Views

[quote who="Austinvn" reply="42" id="2650096"]So, can buildings actually consume resources (i.e. provide negative production)? I'd love to see a "black market" type building - or call it whatever you will - to provide access to a rare resource you can't otherwise get, but at a substantial gold cost. For example: 4 tiles, produces 1 ore per turn, -10 gold per turn. For when your military desperately needs metal, you don't have a natural source of it, and other players aren't q

174 Replies 510,388 Views

I really like the proposed idea of being able to focus on a sub category. It makes sense from a lore perspective and is also very useful from a gameplay perspective (short on food? focus your research on it. Might not turn up exactly what you want but it'll be useful to fix your crisis all the same). That said, it might be worth having a wildcard option that'd function somewhat similarly to what is in place right now. You tell your researchers to focus on civ based im

13 Replies 52,417 Views

Beta went smooth for me - appeared in my Impulse client overnight and downloaded / installed without any issue, nice work! I've played around half a dozen games or so (and a few 1 or 2 turn failures), to give an indicator of the amount of time I've spent with Elemental so far. HUD (I posted this first in another thread but that seemed to have ve

174 Replies 510,388 Views

I'm probably late to this, but I originally posted this in the wrong thread so I figured I might as well move it: As for the HUD, having played around half a dozen games or so (and a few 1 or 2 turn failures), I'd at least like to see the following elements on a city HUD (I would imagine they could be turned of if a player doesn't want them cluttering up the screen): - City level - Room left to grow in tiles - Amount of prestige

153 Replies 460,203 Views

The game looks lovely on mostly default settings (I put all detail sliders up as far as they could go). While not a showstopper by any means, I'd agree with people asking for the male units to receive another pass, the faces are definately not up to the same standard most of the graphics are, in my opinion.

19 Replies 14,647 Views

I think what you are asking about is an NDA , not an EULA . The beta -does- have an EULA which, on a glance, looks like pretty normal legal boilerplate. There is [b]no[/b] NDA however. This question has been answered by Stardock employees a few times on these forums as far as I have seen - you can post your thoughts, screenshots and videos wherever and howev

5 Replies 28,084 Views

Some of these are awesome. I decided on some crystal - I don't know what the etiquette around this is - there's near 400 posts on this thread so checking if someone already claimed it is a bit laborious. Let me know if there's something I ought to do apart from saying thanks! And here it is then: Thanks!

444 Replies 1,864,487 Views

I've just played my first few games (and lost them for reasons I could spot - the best kind of losses!) and I think the research complexity is fine, but it needs to be more discoverable through the UI. The current implementation took me a little bit to grasp (and I am some some complexities elude me still) but once it clicked I have to say it was a beautiful moment. I love in-depth and big tech trees! The biggest problem currently, as is touched on in a few posts above, is the lack of

52 Replies 170,146 Views

Just to clarify - does this mean I can expect my pre-order (I preordered around 2 when the collector's edition got announced) to be charged soon and a beta email sent? Or will there be no additional invites for the stage 2 beta?

153 Replies 460,203 Views