One final note... "Stacks of Doom" wouldn't be a big deal, if there were decent counters to them. They are boring when they are the best option by far.
Markon
In reverse order: @ LordRikerQ: A lot of the table top RPG games I've seen are designed around 5, as well, not always 4 (depends on the system) :P. Just throwing that out. WoD for the win! Or GURPS (which isn't based around any assumptions, at all, lol) @ OrleanKnight: Dude, holy cow. I honestly feel like a lot of your suggestions would ruin the game. Maybe some of them could work well if the game gets a full blo
On my computer, i can actually see the accuracy drop from about 96-99% chance to hit on first swing, to 0 % chance for the second. It's bugged for sure. (Or maybe an annoyed member of Stardock got tired of all the posts saying "Nerf Maul!!!!!1!!!one!!11!", and this was done intentionally? Is Maul now WAI?)
Also had a problem with the Onyx throne not displaying right on the "Build" screen and (I think) on the cloth map. I was able to build it, though, even without the graphic. If I'm reading my half drunken notes right, i also saw this problem with Hostens library, and the Pyre of Anniellum. In addition, Hostens Library can't decide if it give 30 % or 100 % research bonus, depending on whether I hover the mouse over it and read that too
On the default settings (for everything other than the fact that I set the world size to small), I don't remember if I saw 2 or 3 other factions get wiped out before I met them, at LEAST one them was to monsters.
Also, I wonder if he was healed because you used an Earth spell on the big, bad earth elemental lord guy. I realize that as the player, with no warning, that would be pretty annoying to see, but thematically it kind of makes sense that an earth elemental of his power would absorb and be healed by Earth magic. This brings me to a related point.... I really wish that there was some way to see what special powers enemies have, while we are actually in the middl
I fought him last night, [ while kinda drunk :) ] and noticed that you can click on the center square of him, and units will move up but not attack. The trick to actually attack him, and use powers like crushing blow on him and the like, was not to click on his center square, but one of his edge squares. Not sure how the coding is done on this, but it would be nice if we could click on any of his squares, and our units would intelligently move up and take a swing/use a special att
This happened to me a ton in my one day of .76, it seems much better in .77, to be honest not sure if I have seen it at all, but obviously it's still occurring on some people systems (unfortunately).
I hit the slavers issue in patch .76 (for the one day I was able to play it, silly Stardock giving me all of one day to try the game before they change the rules :P) I got hit by Varda in both .76 and .77 (Two separate games, obviously)
Well, my guess would be, whatever equipment and traits you're giving these units is what makes them so expensive. Are you loading them up with lots of gear and cool traits? If so, I'm 99 % sure they will take longer to build and be more expensive. I've only made one custom unit myself, haven't had much need for them yet.
I KNOW that when I was reading one of Brads play-throughs about 2, 3 weeks ago, when he saw this happen, he made a comment about how "it kind of defeats the purpose if the monsters will just kill them" (I'm "quoting" his intent there, I don't think those are his exact words). Was this changed? Is it cool for monsters to just walk up and kill a champion?
Some pretty cool ideas here, also, i would have never guessed that English isn't your first language, you were fine.
Honestly, I still disagree with a perfectly even distribution of XP, for 2 reasons. The first is for game balance, as I mentioned a few days ago a few posts up. The second is a bit weirder, but it basically comes down to this; People learn best from their own experiences, but they also from watching and observing. Being present at a fight with a few of your buddies, you can pick up and improve from what you see them doing, as well as from what happens
I will agree that the people trying to balance the game should NOT give ANY thought to the fact that people can save and reload if they get a result they don't like. It's something inherent in the nature of the game, if the game designers start worrying about it, they are worrying about the wrong thing. (now, if they make code that makes random events/quests/etc spawn in advance, so you can't dodge them by reloading to the turn before them, that's different,
Am I the only one who doesn't associate "Attack" with "to hit"? Attack has always been associated with damage in my mind. The closest thing I can think of for attacking meaning to hit, is D&D, but even there it's called "Attack Bonus", not just Attack. Maybe I'm just playing different games?
I already thought the AI DID this kind of stuff, I remember hearing something I think Brad posted, somewhere, saying "The AI is much better at estimating it's odds of success than a human". If it's not doing what you described, it definitely should be. Though this does sound like it could get resource intensive by mid game, when there are lots of armies with various enemies to fight. Also, I am an idiot for assuming anything, silly me. <p
What you call fun, some people call frustrating. It seems kinda silly to me that, because my town was building a watermill, NOBODY in that town was practicing how to fight with a spear and wear armor and move as part of a formation? EVERY single person in that town that wasn't "off gathering grain and materials" was either building that watermill or sitting on their butts? In a land where monsters roam up out of the woods and attack and destroy towns?
Hey, the good thing about the game being in beta right now guys: they are more focused than ever on trying to get it right, at this moment. So this is the time to report those crashes and hope that whatever the weird issue that makes the game run poorly on your computer is, they can fix it. Also, not to state the (kinda sorta obvious if you know your computer stuff, but not obvious to those who don't) "obvious", but always make sure your drivers are up to date on v
While i love the idea of shared XP, the danger with splitting it perfectly evenly becomes this: "Player A, through luck and skill, has managed to take 2 heroes and level them very high quite quickly. Player B, being more cautious, and not being nearly as luck as player A (no fault of his own) has 4 heroes that have been traveling together, and that have gotten a few level ups. Player A and player B have their heroes meet, an
Hmm, good arguments on both sides. The whole "realism" says; why not have some people building buildings, while others produce troops, all in the same town, but some people feel "game play" is better when you're forced to make hard decisions between one or the other. I can think of a compromise or two; A) Make it an option at the start of the game (one building queue or two). This is by far the hardest I would think, because the AI would be
Did you pre-order it through Stardock, or from some other store? if it's from any other source, you're going to have to wait a bit, sorry. They don't really make that clear very often, which was a BIG source of frustration for me when I didn't see it available for download, and trust me, I check. If you pre-ordered it through Stardock themselves and your not getting it, something's wrong.
Hey, just wanted to see if anyone was making a list of things that MIGHT be bugs, or might be working as intended. Watching the live play of spleendamage, i noticed that creatures with the Maul ability keep attacking, over and over and over, until they are dodged... is that intentional?
My intuition would be to click on the champion you have cast the spell on, and see if there is some sort of option on him/her that would let you remove the spell. For example, if you can see an icon of the spell somewhere, try clicking on it, or seeing if there is a small X near it or the like. Trying to remember from the original WOM, but it's been a few months since I booted it up. Hope that does it, sorry I don't have the beta myself to poke around and ans
Not to be mean, but that quote there is miss-leading. It really, really, really should say: January 19 will be to everyone who pre-ordered WOM THROUGH US. It's because of that ambiguity that I found myself super disappointed today. I figured you guys somehow would know, maybe through different registration keys, whatever, but obviously not. It is understandable that you guys have no way of knowing who pre-ordered through a retail
Definitely like the sound of solidsmooky's idea's about bandits..... It's no fun to work really hard to clear an area, only to have it then be boring for the remaining 500 turns because you killed everything there. If that area doesn't get settled/civilized by something, then after a while, I hope some sort of monsters of bandits would re-inhabit it. (Obviously not within a few turns of clearing the area, but 50 turns later, 100?) No idea if they have a syste