hi i was playing a game with a freind with ai in it then when i jumped into a system with a flagship(belonging to ai) in the middle of where i jumped in it survied for a min before dieing then after a minute when i believe it was updating that it had been killed it crashed this happened in 2 attepts. anyone else having issues with flagship victory condition?
BlackWindx
its not an isp problem its to do with the nat multiplayer code that they used for the game and it should be fixed before balance changes are made as we paid for it too and the same ammount as everyone else
well i'll give them a few patches to fix it if they dont im going to bitch to them cos it will be a breach of comsumor rights i believe cos the game is created for multiplayer and i cant play online when i should and that is increadibly unfair and stupid but still i have seen worce patching ie EA patching that always makes the game more unbalanced from perfect balance at lunch there the only developer that are that stupid >.>
thxs for the reply i think it might be a region problem with the line and the nat sistem dosn't work with these numbers and it is very annoying we have this issue im in scotland for example and my clan mates can play this and there in england so it might be this. p.s. pls dont delete my post agein as there is no reason to do so.
Anyone have any idea what could be cause people (incuding myself) from being able to connect to people propery because we know its not firewalls or routers or even OS so what could be the problem as i dont believe its my isp ether cos i can play everyother game?
[quote who="Axyun" reply="12" id="2223697"]If the connection problems tire you out then you have two options. 1) Wait for the definitive fix. 2) Get a refund. Most companies won't give you option number 2. That said, Dawn of War 2 still has issues that haven't been fixed since release and the game is over 3 months old. This stuff happens, especially when its a big title with a custom engine. Most FPS don't have this problem because they are usually
same problem im having but it seems that i can only get connection 1 way pls fix this problem for example i connected to person but he cant connect to me or person is connected to me but i cant to person and i find that /serverproxyonly dosent do anything or is that cos im in scotland.(this is not a firewall problem as its off nor is it an os problem)
[quote who="Calania" reply="18" id="2092463"]I never thought about this...let's do the math. You have the original/vanilla sins. We will call that A. You have Entrenchment. We will call that B. You have a second un-named expansion. We will call that C. You have a third un-named expansion. We will call that D. Assuming you can mix and match at will like they said you can do, the possibilities are : a ab abc
you had to patch sins before installing entrenchment which it dosnt say but you need to update first or it dosent work
me and my frein both downloaded entrenchment i download the sins update first before and he didnt and it dosen't work he thinks he need to reinstall it but the game should be made to state it in red first so this is clear or stop it from install with out patch.
i think that they are mising aa batterys that you would expect on it that would increase the number. p.s. the aa batterys should be much weaker then aa figits.
so what your saying is that you want capitalships to destroy everything that is what you are saying here. the size is right anyway for the craw maning it also look at the size of the capitalship to the size of a planet and you would see that it is about 2-4 times the size of any navy capitalship that would be in the water on the planet.
they changed it to make them more like what they want them to do capitalships are not the beall to end all there the support beams for the fleet. if you still think they should be then you know noughthing of navy doctriants as they apply to space as well as water.
well i see your arguement but 90% of all militery stuff is to protect the army if you loss a man for example the unit suffers most ships in a fleet support each other. also caps in real life are the back bone of a fleet not godly firepower as you think its there to help and support and lead a fleet. summary 4 out of 11 are mainly for attacking and is how it should be and is what make the game good. P.S. battleships and battlecrusers firepowers fine its the big guns on it that are t
[quote]all we need is a target fighters/bombers switch in the abilities menu for flak frigates. Then your flak frigates can selectively destroy bombers/fighters to suit your strategy.[/quote] that could work but what if it was a fleet option so it effects so that AA's joining the fight do it as well or have it set to shoot at closest squad prioity. This should also be make avilible to the fighters so if theres a few fighters and all bombers or you need to cover your capital ship while
then mybe they should add it to make it clear to people, that my option that is.
have yous even thought of splash damage as a flak cannon spreads not just in one line at the moment it hits one fighter what about if it has a chance to hit the fighter next to it in the formation as well //or dose slight damage to the ones next to it in the formation?
i like the new carrier they may be very very expensive in cap, credits, metal, crystal but they are worth it and not the crap like they where, you cant just build them ether cos you can blow them up before take a higher loss ie in cap. the only thing i think is why you think there is a inbalance is cos you dont build them but i do think that AA frigits need a little buff not to what it was before tho maybe give it a slight splash damage that way it damages the other fighters next to it a little
right the best way to talk to the ai is to select a planet of theres you can do this zoomed out you can ask it to attack and defend but the if the ai fleet meets a fleet thats hostile it will not move from there while fighter bar the siege frights which will head for the planet. the ai wastes resources on cap and very little research so don't expect too much from them.
well it would be nice if instead of hearing noughting like every game they told us what was happening. like expect it in the next couple of weeks or it may be delayed by a week or so rather than a few weeks after the date and they say due to tech difficult it will be realized next month like ea and relic are at the moment.
well how about a b1-5 stations as a planet or moon like danmans one just a thought of course there would be no weapons on it.
yes the more races the better but the more added rember it will take longer and longer cos the game must be rebalanced for """all""" race so patients will be the key when the mods are finished cos of rebalance before adding.
well a cube is a capital ship but the tactical cubes is much heavier armor and weapons there not very common tho probity cos there new ship i guess
a tactical cube is a borg cube with heavy armor skin unlick the cubes
oh one other thing you caould make it the one that caps worlds as well for extra balance.