tesb

tesb

Joined Member # 3123704
10 Posts 5,106 Replies 4,124 Reputation

@Draakjacht: it would be much more realistic to fight between planets, why would you ever come so close to your enemy when you can fire from one or two planets away? the enemy does not see your weapons firing after all (since they travel with speed of light or near it) -Exiled Possum

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the problem is imho that some elements in sins doesn't make any sense to begin with, for example strike craft: you would need to totally rework them. let us just imagine for a second that they would follow the laws of physics: -the would quickly accelerate (comparatively to frigates and capital ships) but could not be faster (all would have the same max. speed) -they would need huge 'turns' once they fly by the enemy lines, since all the t

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also bear in mind that fights happen around one planet and not between them (unrealistic but unavoidable within the current sins engine), so targeting should not be an issue. weapons which travel at or near speed of light would need ~half a minute to pass a gravity well (energy dispersion would still be an issue, thus limiting the range of energy weapons) -Exiled Possum

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did you think of targeting drones or advanced spotters? also missiles could be very long range since they could acquire a target of their own. missiles: very long range, low damage (except against unarmored and unshielded targets), slowest movement speed (only a fraction of speed of light and need to accelerate), very accurate rail weapons (mass accelerators): long range, very fast (nearly speed of light), high damage, takes a while to rel

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yes but technology get also much more complicated. for example the ipod has such an incredible technologies in it compared to a walkman, in the end for the user it's nothing more then a 'better' version. it's always funny to look at past description of our future and actually see what has happened since those predictions. -Exiles Possum

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