I have been enjoying it as well. Though there was one episode that they seemed to think that loud obnoxious music was the answer.... to everything. thankfully it was only one episode. I'm curious what others think about the current plot to date. Who do you all think Siobhan is working with in NY? Do you all really believe that Gemma is dead? And if so, who killed her? If not, where did she go and why?
the_spyder
WoM was not the first,nor will it be the last game rushed to market far before it was ready. What made WoM so note worthy was that Stardock doesn't usually make that sort of boo boo. Here is hoping that FE is handled in a manner more consistent with StarDock's track record. And +1 on the [i]"I think having internal testing is more important than rushing a release, like WoM was."[/i]
[quote who="Emperor_Nero" reply="3" id="2971284"] No code is ever useless, that is the beauty of programming. You can update code and make something better with it. Look at the Unreal engine, they began with a simple engine and look where it is now. Its not like they started over every time. [/quote] It might be more accurate to say that the code would not translate into anything useful by today's gaming standards. Or to put it another way, overha
As stated above you may want to contact them directly shortly after launch and see what they can do. They might be able send you an executable burned on to a generic DVD (possibly at cost). Or they may ask you for postage costs. But I think a box and manuel is out of the question.
Not to mention that boxes cost to design, manufacture and deliver. Some time ago, there was a huge argument where one consumer made a stink with Stardock that they were "Promised" a box set on an expansion that was download only. It went back and forth and the user provided a link to a picture and stated that he/she had a place on his/her shelf all ready for the box. I think it was Frogboy who came back at the consumer, very nicely I might add, stating that the box never phy
There is definitely interest in more Tactical RPG type games, although most game developers don't seem to believe that is a viable market anymore. Certainly there is a heavy focus on making the game "Console Compatible" and Real time focused. Unfortunately, as has been stated, that really curbes the strategic components. Admittedly BG series had heavy real time strategic combat, but almost everything since then has been on a slow slide towards dumbed down console
@Edwin99, there is a PW server in NWN2 that has most of what you are looking for. They have done a lot of custom stuff including climbing and swimming, weight/encumberance, types of armor having negative impact on actions taken like negatives to Hiding ability and even limiting actions based on what is in your hands. it is called Sea of Dragons. You should check it out. Regarding the main thread, I really like the idea of an RPG type game with a more tactical tu