parrottmath

parrottmath

Joined Member # 3119455
208 Posts 3,333 Replies 25,812 Reputation

Not exactly sure how I'm going to fix this problem without some coding help. The problem lies in the fact that when making a shieldman / woman the shield is a part of the character creation itself. This yields no problem, but when you de-equip you always have the original shield and weapon. The developers decided that they would give you the option of de-equiping the shield and so did the auto-create equipment. This leads to the current problem. It always gives you a shield for fr

55 Replies 47,009 Views

This seems to be a vanilla bug as well. The same problem occurs with the shieldman if you edit him with a spear. You still have the spear, just de-equip the shield and you get your spear back. It's a two handed weapon thing and the shield problem. I'll see if I can fix the vanilla problem too ;)

55 Replies 47,009 Views

Heavenfall are there any land category terrains you added that I need to add to barred land list for the snaking mod? Nevermind... answered my own question (no you don't)

1,118 Replies 2,455,304 Views

I can only think of removing the graphic from each of the helmets... this would definitely change the core files though.

13 Replies 11,583 Views

Magical damage bypasses armor. But if the unit has fire resistance, cold resistance, and shock resistance, then these are taken into account for damage purposes.

2 Replies 3,085 Views

[quote who="seanw3" reply="7" id="3280156"]I don't know. Maybe you just need to learn some stronger strategies. Most of the early game is about leveling your Sov. Without watching you play, I can only think that it is a combination of being new to the game and bad luck. I play on a difficulty that is known to cause ears to bleed and have few problems. It's mostly a matter of learning to deal with your environment.[/quote] This is a real good point. Playing on the easier diffic

30 Replies 32,951 Views

The AI does get unfortunate start points more than you think. I've seen it and this is where you get the threads of rampaging dragons on turn 50. Because in earlier patches tha AI just didn't care about those Forest Drakes like you do, it's been getting better, but they still have a death wish... unlike us.

30 Replies 32,951 Views

I took this to mean that the buildings like monument and town hall will have a greater effect in increasing the ZOC of the city. Thus, snaking will be allowed, but restricted to what these buildings offer. One will still be allowed to snake, but it would be dependent on the civilizations buildings within the city. To build a sprawling large city you would have to build the monument and townhall to manage such a sprawled city. I am completely against a 1 tile city and I really like mul

73 Replies 76,357 Views

Will this mean that my snaking mod will become vanilla again ;) This is a great idea and very similar ideas I've presented. I'm glad that Frogboy agrees and is sending it up the line. (I really don't like the idea of city highways).

73 Replies 76,357 Views

I suppose that one could add another building that acts like a pier (can be built along the river) and that should allow you to build on the other side. From what I've been told (haven't tried it), you can delete the pier and build along the other side of the river. Thus, giving you the ability to snake across rivers. Maybe I'll add a building called river trader that gives a gildar bonus and can only be built on a river. But that would unbalance a lot of things, and I would

48 Replies 109,491 Views

I agree with you, that's why I said most times. It would be nice if the AI utilized the move / action feature. Namely Black Widow moves closer and webs when there are missle troops. The move / action needs to be reworked for most tatical AI battles.

3 Replies 2,178 Views

This sounds like you have the explorer button clicked on your sovereign. They have not added a visual effect to let the user know that the explore button on the sovereign is pressed and so it will appear that you sovereign is having issues about listening to your commands. Solution: click on explore again and it should not explore anymore.

2 Replies 3,260 Views

[quote who="seanw3" reply="35" id="3279560"]Pretty sure I never paid for Nexus mods. WTF are you talking about?[/quote] I think he is refering to the premium account.

38 Replies 33,227 Views

No problem. They have it off by default because they don't want people to necessarily micromanage building placement (which can get tediuous late game, although I have fun with it). Also, it does help the AI because players can abuse the placement of buildings and AI doesn't quite have that ability.

3 Replies 13,045 Views